It's actually the other way around, it doesn't crash clients but it wrecks havoc on the server. It causes 100% cpu utalization, so any other servers on the same box are going to start stuttering as well.
It's done by using the holiday punch on a physics object, the holiday punch needs to hit a crit for the crash to occur. This can be achieved many ways, using the kritzkrieg, using the "intel captured" crits, etc. When we were testing it our combination was a scout with the Ball-Kicking Boots, a heavy with the holiday punch, and a medic with the kritzkrieg. It could easily be done with just one or two people though. Go scout and drop the ball, once the ball is down go heavy, then either wait for crits or have a medic handy. Message: 2 Date: Mon, 30 Jan 2012 09:01:27 +0100 From: Emil Larsson <ail...@gmail.com> To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> Subject: Re: [hlds] Holiday Punch Exploit Message-ID: < CACM8Wn0tDgydEDNj7V2vRhHON7YBRbouuZ6=NvNdwj5Y+4h=g...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" > For anyone not aware, this is a fairly serious exploit that crashes > clients (but not the server itself). I hope Valve is aware of the bug and is about > to fix it soon (I gladly describe to Valve how it's done). > > On Fri, Jan 27, 2012 at 10:07 PM, Taylor Smith <taylorsssm...@gmail.com > >wrote: > > > Any plans to fix the holiday punch exploit? > > Message: 3 > Date: Mon, 30 Jan 2012 07:13:26 -0300 > From: Bruno Garcia <garcia.bru...@gmail.com> > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Subject: Re: [hlds] Holiday Punch Exploit > Message-ID: > <CACipFvhOG_SfFBfG8Q8U1KuUHV7LSWvfd3kxJox6U=An0=w...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > Describe it in here, it's the best way on contacting them. > Or contact them directly, don't wait for them to come to you. > >
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