Please update your servers to receive the update. Changelog is below.
Weapons and slots * Frag grenades now vaporize other thrown frag grenades in blast radius. * Medpacks now have unlimited "ammo". (Still only one can be placed at a time, per person). * Saboteur's REDs now use grenade slot. * Added secondary weapon slot for sidearms. (Weapon slot binds will be reset to default). * P900 is now enabled for players that have reached level 60. Commanders may now set a default spawn area * Transport gates in default area will show in purple color on minimap. * Default spawn area will show as purple on spawn point map. * Manually changing spawn location for self will override default until a new default is set by commander. Added ammopacks for Support Engineer * Engineer has a max of three ammopacks. * Ammopacks follow same supply rules as supply station, but do not refill. * Ammopacks do not supply more ammopacks * Ammopacks disappear when depleted or after 45 seconds. Added hypospray device for Support Medic * Hypospray has a max of two charges * Hypospray can be used on a teammate or on self (alt-fire). * Hypospray effect gives 15 seconds of 80% damage reduction to self. * Units under the effect of hypospray cannot be healed. Added artillery strike calls * Commanders may now enable artillery strike calls on artillery structures. * Players may call own artillery strikes from radial menu. * First in-range artillery that is enabled for calls and ready to fire will attack area designated by caller. Other enhancements * Enabled attack notifications, health, and round timer in commander view. * Added minimap blips for some player radio calls. General Fixes * Fixed squad appearances not getting reset on team change. * Player stats now get updated when map changes mid-round. * Updated armblade crosshair to be more noticeable when in stab range. * Fixed multiple issues with Around the Track achievement. * Fixed Mac client crash when joining a server with custom files and sv_downloadurl enabled. * Fixed an issue causing medpacks to not affect certain players. * Fixed medpacks healing enemies. * Fixed a case where turrets would not decloak a stealth unit. * Fixed turrets continuing to fire at out-of-range enemies after locking on. * Fixed heartbeat sound sometimes getting 'stuck' as well as some related performance issues. * Fixed issues with heartbeat and bloodsplatter when spectating. * Fixed an issue where players could spawn with advanced kits at round start. * Fixed issues with Add Server to Favorites dialog box. * Fixed scaling of MOTD window. * Fixed being able to stack buildings by having multiple assemblers selected. * Fixed some chat notifications not displaying (name changes, cvar changes, and more). Server changes * Added oilfield_beta to default mapcycle and maplist. * Removed mapcycle, motd, and motdtext from vpk files so that custom ones can be used more easily. * Enabled mapcyclefile cvar. * Added sv_allow_voice_from_file cvar to allow server owners to stop voice file spam. * Added support for sv_logsecret and S2A_LOGSTRING2 log packets. * Servers with alltalk or friendlyfire enabled are now automatically tagged in the server browser. * Empty servers are no longer tagged with "empty" to reduce clutter. * Team names on player name change logging are now consistent with other logging. * Fixed medkit_heal event always have 0 for "ownerid" property. * Added "weapon" property to structure_death event. * Updated team balancer to be more likely to keep squads together. *Map changes *Oilfield Beta * Additional optimizing pass throughout the map * Relocated watchtower at the Empire Secondary point, to avoid assembler sniping * Added more cover around both faction areas, to avoid base sniping * Fixed invisible wall near the broken airplane * Fixed invisible wall blocking off the pipelines on the edge of the level * Fixed props disappearing at the primary point in rts mode * Fixed stairs to low in storage building * Increased amount of resource points * Fixed collision on the large oiltank * Fixed airplane wheel collisions blocking player * Fixed ladders not climeable on fueltrucks * Added climeable ladders for the oil silos throughout the level * Fixed able to fall between the two buildings and get stuck near the helicopter platform * Fixed several small issues throughout the level * Decreased lightmap scale for better shadow casting * Fixed several texture overlapping issues * Removed ladders from oil derricks in the playable level (separated model) Oasis * Fixed missing brush in the corner near the Empire base * Rebuild nav mesh for bots Metro * Fixed commander able to build in the primary pit * Added a few extra no-build areas to avoid structures being deployed inside buildings. All maps * Improved Primary bunker collision model * Improved collision for the small metal stairs in Hydro * Fixed primary console collision models SDK * Changed default skybox to Tokyo * Removed some L4d2 related parameters -- Nicholas "psychonic" Hastings Developer InterWave Studios www.interwavestudios.com <http://www.interwavestudios.com>
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