My crashes were due to Sourcemod. Try and disable it momentarily and see if it gets trhough the start proccess and into the server list.
On 18 April 2012 21:37, ON3 Network Games <ga...@on3network.co.nz> wrote: > Anyone else seeing this **** > > ** ** > > Missing shutdown function for Sys_InitAuthentication() : > Sys_ShutdownAuthentication()**** > > Missing shutdown function for S_Init() : S_Shutdown()**** > > Missing shutdown function for Decal_Init() : Decal_Shutdown()**** > > Missing shutdown function for InitStudioRender() : ShutdownStudioRender()* > *** > > Missing shutdown function for StaticPropMgr()->Init() : > StaticPropMgr()->Shutdown()**** > > Missing shutdown function for modelloader->Init() : modelloader->Shutdown() > **** > > Missing shutdown function for InitMaterialSystem() : > ShutdownMaterialSystem()**** > > Missing shutdown function for HLTV_Init() : HLTV_Shutdown()**** > > Missing shutdown function for g_Log.Init() : g_Log.Shutdown()**** > > Missing shutdown function for ReplaySystem_Init( bDedicated ) : > ReplaySystem_Shutdown()**** > > Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()**** > > Missing shutdown function for g_GameEventManager.Init() : > g_GameEventManager.Shutdown()**** > > Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()**** > > Missing shutdown function for Key_Init() : Key_Shutdown()**** > > Missing shutdown function for Filter_Init() : Filter_Shutdown()**** > > Missing shutdown function for saverestore->Init() : saverestore->Shutdown() > **** > > Missing shutdown function for COM_Init() : COM_Shutdown()**** > > Missing shutdown function for V_Init() : V_Shutdown()**** > > Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()**** > > Missing shutdown function for Cmd_Init() : Cmd_Shutdown()**** > > Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()**** > > Missing shutdown function for Con_Init() : Con_Shutdown()**** > > Missing shutdown function for Memory_Init() : Memory_Shutdown()**** > > Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown() > **** > > Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()**** > > Missing shutdown function for Sys_Init() : Sys_Shutdown()**** > > Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : > COM_ShutdownFileSystem()**** > > ** ** > > ** ** > > Evan Hughes | Systems Administrator | [image: Description: Description: > Description: on3network_cube_email] ON3 Network > mobile +64.21.801419 | ign Darkvirus > darkvi...@on3network.co.nz | www.on3network.co.nz | Support ON3 Network > on Facebook! <http://www.facebook.com/ON3Network>**** > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Brodie > *Sent:* Thursday, 19 April 2012 12:34 p.m. > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Mandatory TF2 update coming**** > > ** ** > > I guess I'd never seen it before, so I assumed they were linked. Good to > know otherwise, thanks.**** > > On Wed, Apr 18, 2012 at 6:30 PM, ics <i...@ics-base.net> wrote:**** > > Solid vphysics errors are coming from the map and some maps, even the > official ones have always had those. I'm pretty sure if you are getting a > crash, it isn't from those. > > -ics > > 19.4.2012 3:26, Brodie kirjoitti: **** > > Anyone else getting crash after line "Network:" with error "*solid_vphysics > static prop with no vphysics model*" (wood, sawmill, rock, waterfall, > etc)?**** > > On Wed, Apr 18, 2012 at 6:06 PM, <gamead...@127001.org> wrote:**** > > Nope, mine took the same or less time to update than it used to. > > Remember, those "connection rejected" events happened with the old tool, > you > just never got told about them.**** > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > > boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson > > Sent: 19 April 2012 00:12 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Mandatory TF2 update coming > >**** > > > Mike, > > > > Yeah, same here.. and seeing all those winsock errors and connection > > rejections is depressing... I have had to run verify upwards of 5 > > times now... and still not launching... Although, Could be a SM > > issue, because I disabled on one server and it fired up.... > > > > hutch > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > > > **** > > _______________________________________________**** > > To unsubscribe, edit your list preferences, or view the list archives, please > visit:**** > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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