My crashes were due to Sourcemod. Try and disable it momentarily and see if
it gets trhough the start proccess and into the server list.

On 18 April 2012 21:37, ON3 Network Games <ga...@on3network.co.nz> wrote:

> Anyone else seeing this ****
>
> ** **
>
> Missing shutdown function for Sys_InitAuthentication() :
> Sys_ShutdownAuthentication()****
>
> Missing shutdown function for S_Init() : S_Shutdown()****
>
> Missing shutdown function for Decal_Init() : Decal_Shutdown()****
>
> Missing shutdown function for InitStudioRender() : ShutdownStudioRender()*
> ***
>
> Missing shutdown function for StaticPropMgr()->Init() :
> StaticPropMgr()->Shutdown()****
>
> Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
> ****
>
> Missing shutdown function for InitMaterialSystem() :
> ShutdownMaterialSystem()****
>
> Missing shutdown function for HLTV_Init() : HLTV_Shutdown()****
>
> Missing shutdown function for g_Log.Init() : g_Log.Shutdown()****
>
> Missing shutdown function for ReplaySystem_Init( bDedicated ) :
> ReplaySystem_Shutdown()****
>
> Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()****
>
> Missing shutdown function for g_GameEventManager.Init() :
> g_GameEventManager.Shutdown()****
>
> Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()****
>
> Missing shutdown function for Key_Init() : Key_Shutdown()****
>
> Missing shutdown function for Filter_Init() : Filter_Shutdown()****
>
> Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
> ****
>
> Missing shutdown function for COM_Init() : COM_Shutdown()****
>
> Missing shutdown function for V_Init() : V_Shutdown()****
>
> Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()****
>
> Missing shutdown function for Cmd_Init() : Cmd_Shutdown()****
>
> Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()****
>
> Missing shutdown function for Con_Init() : Con_Shutdown()****
>
> Missing shutdown function for Memory_Init() : Memory_Shutdown()****
>
> Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
> ****
>
> Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()****
>
> Missing shutdown function for Sys_Init() : Sys_Shutdown()****
>
> Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) :
> COM_ShutdownFileSystem()****
>
> ** **
>
> ** **
>
> Evan Hughes | Systems Administrator  | [image: Description: Description:
> Description: on3network_cube_email] ON3 Network
> mobile  +64.21.801419  |  ign  Darkvirus
> darkvi...@on3network.co.nz | www.on3network.co.nz |  Support ON3 Network
> on Facebook! <http://www.facebook.com/ON3Network>****
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Brodie
> *Sent:* Thursday, 19 April 2012 12:34 p.m.
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update coming****
>
> ** **
>
> I guess I'd never seen it before, so I assumed they were linked. Good to
> know otherwise, thanks.****
>
> On Wed, Apr 18, 2012 at 6:30 PM, ics <i...@ics-base.net> wrote:****
>
> Solid vphysics errors are coming from the map and some maps, even the
> official ones have always had those. I'm pretty sure if you are getting a
> crash, it isn't from those.
>
> -ics
>
> 19.4.2012 3:26, Brodie kirjoitti: ****
>
> Anyone else getting crash after line "Network:" with error "*solid_vphysics
> static prop with no vphysics model*" (wood, sawmill, rock, waterfall,
> etc)?****
>
> On Wed, Apr 18, 2012 at 6:06 PM, <gamead...@127001.org> wrote:****
>
> Nope, mine took the same or less time to update than it used to.
>
> Remember, those "connection rejected" events happened with the old tool,
> you
> just never got told about them.****
>
>
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
> > Sent: 19 April 2012 00:12
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Mandatory TF2 update coming
> >****
>
> > Mike,
> >
> > Yeah, same here.. and seeing all those winsock errors and connection
> > rejections is depressing...  I have had to run verify upwards of 5
> > times now... and still not launching... Although, Could be a SM
> > issue, because I disabled on one server and it fired up....
> >
> > hutch
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> _______________________________________________
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> please visit:
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>
>
>
> ****
>
> _______________________________________________****
>
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:****
>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds****
>
> ** **
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds****
>
> ** **
>
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> please visit:
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>
>

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