Even being a glitch, it's stupid and non-important. Consider that Valve has
to code a hole system to check if a *sprite* is being rendered through a
wall. It's stupid a waste of resources.

I have this glitch using Hammer Editor ALL the time. A 3D model rendered
through a sprite gets it glitched, and you don't hear me complaining.
Deal with it.

On Sun, Apr 29, 2012 at 6:59 PM, Emil Larsson <ail...@gmail.com> wrote:

> It's a glitch, it's especially noticable with crit stickies. They're way
> way brighter and larger than before (the "illumnating effect that is").
>
>
> On Sun, Apr 29, 2012 at 10:29 PM, Bruno Garcia <garcia.bru...@gmail.com>wrote:
>
>> That's not a lighting glitch. Those are sprites being rendered through
>> the wall.
>>
>>
>> On Sun, Apr 29, 2012 at 1:52 AM, Emil Larsson <ail...@gmail.com> wrote:
>>
>>>
>>> http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/
>>>
>>> Seeing how glitchy the said illumination is, it's probably unintended.
>>> It really hampers the trapmaking ability of stickies.
>>>
>>>
>>> On Sat, Apr 28, 2012 at 3:35 PM, Brian <br...@doublejump.eu> wrote:
>>>
>>>> Is the illumination of sticky bombs intentional?
>>>>
>>>>
>>>> On Fri, Apr 27, 2012 at 7:46 PM, Andrew DeMerse <ademe...@gmail.com>wrote:
>>>>
>>>>> So, uhh, what's this flag, and why is it on every demo/soldier item? :)
>>>>>
>>>>> "can_be_equipped_by_soldier_or_demo" "1"
>>>>>
>>>>>
>>>>> On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith 
>>>>> <er...@valvesoftware.com>wrote:
>>>>>
>>>>>> We've released a mandatory update to Team Fortress 2. The notes for
>>>>>> the update are below.
>>>>>>
>>>>>> -Eric
>>>>>>
>>>>>> ------------------------------
>>>>>>
>>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>>> - Fixed a problem that allowed malicious clients to disable the
>>>>>> "ping" and "status" commands for other connected clients
>>>>>>
>>>>>> Team Fortress 2
>>>>>> - Added The Toss-Proof Towel
>>>>>> - Fixed a bug that caused many avatar images to not show up in the
>>>>>> scoreboard
>>>>>> - Fixed the Sharpened Volcano Fragment not igniting players
>>>>>> - Fixed damage to buildings applying on-hit effects such as the
>>>>>> Übersaw charge
>>>>>> - Fixed Sticky Jumper stickybombs changing team when air-blasted
>>>>>> - Fixed large floating point values getting truncated in WebAPI
>>>>>> responses
>>>>>> - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
>>>>>> - Community request
>>>>>>   - Added SetForcedTauntCam player input for map makers to place the
>>>>>> player into third-person
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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