Even being a glitch, it's stupid and non-important. Consider that Valve has to code a hole system to check if a *sprite* is being rendered through a wall. It's stupid a waste of resources.
I have this glitch using Hammer Editor ALL the time. A 3D model rendered through a sprite gets it glitched, and you don't hear me complaining. Deal with it. On Sun, Apr 29, 2012 at 6:59 PM, Emil Larsson <ail...@gmail.com> wrote: > It's a glitch, it's especially noticable with crit stickies. They're way > way brighter and larger than before (the "illumnating effect that is"). > > > On Sun, Apr 29, 2012 at 10:29 PM, Bruno Garcia <garcia.bru...@gmail.com>wrote: > >> That's not a lighting glitch. Those are sprites being rendered through >> the wall. >> >> >> On Sun, Apr 29, 2012 at 1:52 AM, Emil Larsson <ail...@gmail.com> wrote: >> >>> >>> http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/ >>> >>> Seeing how glitchy the said illumination is, it's probably unintended. >>> It really hampers the trapmaking ability of stickies. >>> >>> >>> On Sat, Apr 28, 2012 at 3:35 PM, Brian <br...@doublejump.eu> wrote: >>> >>>> Is the illumination of sticky bombs intentional? >>>> >>>> >>>> On Fri, Apr 27, 2012 at 7:46 PM, Andrew DeMerse <ademe...@gmail.com>wrote: >>>> >>>>> So, uhh, what's this flag, and why is it on every demo/soldier item? :) >>>>> >>>>> "can_be_equipped_by_soldier_or_demo" "1" >>>>> >>>>> >>>>> On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith >>>>> <er...@valvesoftware.com>wrote: >>>>> >>>>>> We've released a mandatory update to Team Fortress 2. The notes for >>>>>> the update are below. >>>>>> >>>>>> -Eric >>>>>> >>>>>> ------------------------------ >>>>>> >>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM) >>>>>> - Fixed a problem that allowed malicious clients to disable the >>>>>> "ping" and "status" commands for other connected clients >>>>>> >>>>>> Team Fortress 2 >>>>>> - Added The Toss-Proof Towel >>>>>> - Fixed a bug that caused many avatar images to not show up in the >>>>>> scoreboard >>>>>> - Fixed the Sharpened Volcano Fragment not igniting players >>>>>> - Fixed damage to buildings applying on-hit effects such as the >>>>>> Übersaw charge >>>>>> - Fixed Sticky Jumper stickybombs changing team when air-blasted >>>>>> - Fixed large floating point values getting truncated in WebAPI >>>>>> responses >>>>>> - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩ >>>>>> - Community request >>>>>> - Added SetForcedTauntCam player input for map makers to place the >>>>>> player into third-person >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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