Just to be absolutely clear, having played TF2 since beta, I can assure you this is being done maliciously. In fact, the night ended with the person doing it about 3 times in a row and people just left the server. We've had these in the past, it used to be as easy as spamming connect/disconnect messages with really long nicknames. We got:
* sv_max_connects_sec * sv_max_connects_window * sv_max_connects_sec_global to combat the original exploit. I'm just letting people know there may be some new exploit that also overflows the reliable buffer. So keep an eye out . From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nomaan Ahmad Sent: Monday, June 18, 2012 11:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Disconnect: ERROR! Reliable snaphsot overflow.. No, its only a typo. And I don't think Snapshot overflow is an exploit. On 19 June 2012 02:33, Frank T. O'Connor <fr...@oconnors.org<mailto:fr...@oconnors.org>> wrote: Also, "snaphsot" is misspelled in the error, but dyslexics do make the best programmers.... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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