having tf_mm_servermode 1 in autoexec.cfg will make the server crash at startup verified on a dozen windows and linux servers
On Fri, Aug 3, 2012 at 1:35 AM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory update to TF2. The notes for the update are > below. > > -Eric > > ------------------------------ > > Source Engine Changes (TF2, DoD:S, HL2:DM) > - Marked mem_force_flush as a cheat to prevent client exploits > - Fixed %n console crash in the client > > Team Fortress 2 > - Added new items: > - The Red-Tape Recorder > - The Huo Long Heatmaker > - The Flying Guillotine > - The Neon Annihilator > - The Triad Trinket > - The Champ Stamp > - The Marxman > - The Human Cannonball > - Added new promo items > - Fixed sappers attaching incorrectly to teleporters that are still > building > - Improved reliability for finding a coach > - Fixed Engineer training shotgun and pistol images being swapped > - Fixed GetPlayerItems web APIs not respecting inventory privacy settings > - Quickplay beta: Fixed bug causing game servers to sometimes stop > receiving traffic upon victory condition > - Quickplay beta: Added more status information while in the matchmaking > queue > > _______________________________________________ > hlds_announce mailing list > hlds_annou...@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce >
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