Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect.

-ics

10.8.2012 0:11, RSS List User kirjoitti:
That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword.

On 8/9/2012 4:57 PM, AnAkIn wrote:
Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs <d...@forlix.org <mailto:d...@forlix.org>>

    On 2012/08/09 20:25, Invalid Protocol wrote:

        A HL1 server can force the players to execute the "connect"
        command or even
        you can reply with a "redirect packet" when they connect. So
        any kid can
        host 10 fake servers (usually using the names of other
        servers), all being
        almost full, and redirect the players to a real server. Some
        real servers
        have even hundreds of fake servers behind them, hosted by
        regular players,
        because this is a condition for getting administrative
        rights. Also some
        companies hosting game servers provide a service or support
        for hosting such
        fake servers. For example they provide the kits so the
        players can download
        and run the fake servers with only 2 clicks, or even they can
        host for free
        some fake servers if you buy a real server.


    What a disgusting community... Thanks for the insight!



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Best regards,
AnAkIn



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