Fake servers were fixed in CS Source some years ago and it didn't kill
it. It requires user to press a key now to join forward if they connect
to a fake server. No auto redirect.
-ics
10.8.2012 0:11, RSS List User kirjoitti:
That's what I thought as well, but from another hand, if people can't
do that, they might rage quit and the game might die. Its a 2 edged sword.
On 8/9/2012 4:57 PM, AnAkIn wrote:
Fixing the redirect exploit would make them stop making fake servers.
2012/8/9 Dominik Friedrichs <d...@forlix.org <mailto:d...@forlix.org>>
On 2012/08/09 20:25, Invalid Protocol wrote:
A HL1 server can force the players to execute the "connect"
command or even
you can reply with a "redirect packet" when they connect. So
any kid can
host 10 fake servers (usually using the names of other
servers), all being
almost full, and redirect the players to a real server. Some
real servers
have even hundreds of fake servers behind them, hosted by
regular players,
because this is a condition for getting administrative
rights. Also some
companies hosting game servers provide a service or support
for hosting such
fake servers. For example they provide the kits so the
players can download
and run the fake servers with only 2 clicks, or even they can
host for free
some fake servers if you buy a real server.
What a disgusting community... Thanks for the insight!
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Best regards,
AnAkIn
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