So am I correct in assuming that once the server changes to a MvM map
that it becomes locked to 6 players in a server? If this is the case
what happens when a full 24 player pvp map switches to a mvm map?
On 8/14/2012 1:52 AM, Fletcher Dunn wrote:
MvM matchmaking will be restricted to 6 players at launch.
The matchmaking also supports joining games in progress to fill an
empty slot, in which case of course the current map will not be changed.
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Agro
*Sent:* Monday, August 13, 2012 11:40 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF MvM hosting questions
Is MvM matchmaking going to be limited to 6 players or was the "6
players join, map changes" logic just an indicator of server behavior
to expect?
----- Reply message -----
From: "Fletcher Dunn" <fletch...@valvesoftware.com
<mailto:fletch...@valvesoftware.com>>
To: "Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com
<mailto:hlds_li...@list.valvesoftware.com>)"
<hlds_li...@list.valvesoftware.com
<mailto:hlds_li...@list.valvesoftware.com>>, "Half-Life dedicated
Win32 server mailing list (hlds@list.valvesoftware.com
<mailto:hlds@list.valvesoftware.com>)" <hlds@list.valvesoftware.com
<mailto:hlds@list.valvesoftware.com>>
Subject: [hlds] TF MvM hosting questions
Date: Tue, Aug 14, 2012 06:39
Here are some answers to questions regarding hosting MvM servers:
* Players can join your server through any means they can join PvP
games: the server browser, ad hoc joins, or the new matchmaking system
(quickplay beta).
* To accept matchmaking traffic, you must select which sort of traffic
you want. (Regular PvP traffic or MvM traffic.) Set
"tf_mm_servermode 2" to be placed in the MvM pool.
* For MvM matchmaking, if 6 players are sent to your server to start a
new game, it will switch to whatever map the players selected.
* You will need a TF gameserver account to accept matchmaking traffic.
* You can switch the server in and out of any matchmaking mode pool or
back to any regular game mode at any time.
* The CPU usage for a 6 player MvM game is about the same as for a
regular TF server. (Yep, this mode requires significantly more CPU
cycles per player than the PvP mode, that's an unfortunate fact.)
Given the surge of players that comes with any major release, and the
player / server ratio of this game mode, the demand for MvM servers
will probably be high. We expect that a large number of players will
want to try out the new mode, so we will be converting most of our
servers to host MvM, and then adjust the allocation based on what
players are playing.
I, for one, DO NOT welcome our new robot overlords!
- Fletch
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