I got people blocked after they died on "Waiting For Players" for ever.
Any settings for that?

2012/8/16 Andreas Jörgensen <ad...@hideou.se>

> Well, I for one am thankful for an awesome new gamemode. Great work,
> Valve boys, and thanks for keeping the game alive. :)
>
> On Thu, Aug 16, 2012 at 3:04 AM, The Roflcopter <theroflco...@gmail.com>
> wrote:
> > "We will host some “Boot Camp” (non Mann UP!) servers, but we are
> expecting
> > that the demand for servers of both kinds will be extremely high, so we
> are
> > moving most of our servers to Mann UP.
> >
> >
> >
> > In summary: almost all of the “boot camp” players --- which is likely to
> be
> > a majority of players today --- will be hosted on community servers."
> >
> >
> > Seriously Valve, are you shitting me? What "community" wants to turn an
> > expensive, 32 player server into a 6 player server? This isn't a new
> > gamemode for the community, its a scheme to get more money.
> >
> >
> > On Wed, Aug 15, 2012 at 8:48 PM, Fletcher Dunn <
> fletch...@valvesoftware.com>
> > wrote:
> >>
> >> The update is going live any second now.
> >>
> >>
> >>
> >> To host an MvM server:
> >> * Make sure maxplayers is 32!
> >> * No PvP maps in the MvM mission cycle file.  (More details on this file
> >> will follow.)
> >> * Set tf_mm_servermode 2 (or 0)
> >> *  Boot the server on one of the MvM maps:
> >>
> >> mvm_decoy
> >>
> >> mvm_mannworks
> >>
> >> mvm_coaltown
> >>
> >>
> >>
> >> * Use the default mission cycle file (attached) or edit as you prefer
> >>
> >>
> >>
> >> * Convars:
> >>
> >> Vote issues specific to MvM:
> >>
> >> sv_vote_issue_changelevel_allowed_mvm
> >>
> >> sv_vote_issue_kick_allowed_mvm
> >>
> >>
> >>
> >> We also suggest sv_minrate 30000
> >>
> >>
> >>
> >> To host a PvP server:
> >> *   No MvM maps in the mapcycle file.
> >> *   Set tf_mm_servermode 1 (or 0)
> >> *   Boot the server on a PvP map in your map cycle.
> >>
> >>
> >> A few last qestions:
> >>
> >>
> >>
> >>
> >>
> >> We will host some “Boot Camp” (non Mann UP!) servers, but we are
> expecting
> >> that the demand for servers of both kinds will be extremely high, so we
> are
> >> moving most of our servers to Mann UP.
> >>
> >>
> >>
> >> In summary: almost all of the “boot camp” players --- which is likely to
> >> be a majority of players today --- will be hosted on community servers.
> >>
> >>
> >>
> >>
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >
> >
> > _______________________________________________
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> > please visit:
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> >
>
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