No one at this time hasn’t give an explanation what fps does. But it is key point to ‘understanding’..
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lorne Mock Sent: Friday, August 17, 2012 12:33 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Tickrate for GoldSrc FPS xxxx put in the server.cfg file works on a dedicated hlds server. But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with cpu usage. Yes sys_ticrate does affect the system globally mm_system (sleep_timer/s ) 1ms max 1000 fps 2ms max 500fps 3ms max 333fps 4ms max 250fps 10ms max 100fps i understand all of this. I just have a hard time elaborating it in writing. Lorne M. a.k.a. Blyte > From: nextra...@gmail.com > Date: Thu, 16 Aug 2012 21:50:17 +0200 > To: tmar...@shaw.ca; hlds@list.valvesoftware.com > Subject: Re: [hlds] Tickrate for GoldSrc > > Not true for HLDS as far as I know. > > On Thu, Aug 16, 2012 at 9:21 PM, T Marler <bloodyi...@shaw.ca> wrote: > > tickrate actually needs to be declared at init of the srcds, fps can be > > changed on the fly, and in configs. configs are effectively changing cvars > > while the server is running, hence the distinction of tickrate being > > declared at init. tickrate cannot be changed once a server has started, > > however fps can. fps is not necessarily tied to tickrates, but they can be > > influenced by them. > > > > previously tf2 servers could exceed 100fps, and arguably see gains, while a > > tickrate would be set to 100. > > > > currently VALVe is trying to migrate to a static tickrate, so relying on > > tickrate (at least for tf2) in your init is an ill-advised decision. > > > > to declare tickrate, you add "-tickrate X" (X is the tickrate you want) to > > your init script. > > > > Just to re-iterate, tickerate changes are not avised. "The -tickrate command > > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2 because > > changing tickrate causes server timing issues. The tickrate is set to 66 in > > CSS, DoD S and TF2, and 30 in L4D and L4D2." > > > > source: > > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > > ----- Original Message ----- > > From: Lorne Mock <blyte_sc...@hotmail.com> > > Date: Thursday, August 16, 2012 1:13 pm > > Subject: Re: [hlds] Tickrate for GoldSrc > > To: hlds@list.valvesoftware.com > > > >> > >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not > >> both )Must / should be put in the server.cfg or the > >> multiplayer.cfg .( one or the other not both )It will not > >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom: > >> blyte_scrin@hotmail.comTo: hlds@list.valvesoftware.com > > > >> Date: Thu, 16 Aug 2012 14:00:48 -0500 > >> Subject: Re: [hlds] Tickrate for GoldSrc > >> > >> > >> > >> > >> > >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics > >> > >> Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru > > > >> To: hlds@list.valvesoftware.com > >> Date: Thu, 16 Aug 2012 18:40:28 +0400 > >> Subject: Re: [hlds] Tickrate for GoldSrc > >> > >> > >> So what exactly means ‘server fps’? > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds