Here is my assessment: The real heart of the issue is tf_mm_strict is fucked up. The values of 0 and 1 are reversed, but not for the tags. Setting it to 0 clears the tag hidden, but makes ad-hoc connections not possible (IE, from the server browser). It also has a chance to make bots move into the server. Setting this to 1 puts on the hidden tags, but makes it possible to connect normally (Which is what setting it to 0 should do). The reason that setting tf_mm_servermode to 0 works is because it cuts out the beta system, which is the only system using the tf_mm_strict. This lets you rely on the old system.
Therefore, Valve needs to fix their shiz. On Fri, Aug 17, 2012 at 8:56 PM, Todd Pettit <pettit.t...@gmail.com> wrote: > Good call going to do the same. > > ----- Original Message ----- > From: "Devin O'Malley" <omalley....@gmail.com> > To: "Half-Life dedicated Win32 server mailing list" < > hlds@list.valvesoftware.com> > Sent: Friday, August 17, 2012 7:55:36 PM > Subject: [hlds] tf_mm_servermode > > > Hey again, > > I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this > just means that probably the beta quickplay system is broken at the moment. > What is tf_mm_strict, by the way? From what I read it is the same command. > > > Regards, > Devin O'Malley > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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