At least they found the bug instead of releasing it with the bug.

On Mon, Aug 20, 2012 at 10:19 PM, Fletcher Dunn <fletch...@valvesoftware.com
> wrote:

>  We found a problem that will prevent us from releasing this update
> tonight.****
>
> ** **
>
> We should have it ready first thing tomorrow.****
>
> ** **
>
> My apologies.****
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kush Mahajani
> *Sent:* Monday, August 20, 2012 6:55 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update coming later today****
>
> ** **
>
> I doubt the update will be any later than 7PM (PST)****
>
> On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas <lswa...@gmail.com>
> wrote:****
>
> I know it's not high priority for you guys, but in North America the
> competitive TF2 season is back on and we're trying to get matches
> streamed/casted tonight... so any ETA on this update would be great.****
>
> On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:****
>
>   We’re preparing an update that addresses the most important problems
> people are experiencing:****
>
>  ****
>
> ·         String table overflow****
>
> ·         Player counts in the server browser useless / meaningless in MvM
> ****
>
> ·         Server and client crash on map change when player was being
> healed by dispenser****
>
> ·         Matchmaking connecting players to out-of-date servers****
>
> ·         General improvements to matchmaking throughput and match
> quality.****
>
>  ****
>
> This will be a mandatory update.****
>
>  ****
>
> Apologies for the late release.****
>
>  ****
>
> - Fletch****
>
> ** **
>
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>
>
>
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>
>
>
> ****
>
> ** **
>
> -- ****
>
> ---------------------****
>
> Kush Mahajani****
>
> ** **
>
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>
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