We made some changes in today's update to make MvM player counts in the server browser make as much sense as possible within the current framework.
Here's how it works: Bots should do not show at all in any client-visible way. (Although, they still show in the "status" output.) sv_maxvisibleplayers is slammed to 6 + {number of spectators}. In this scheme, your server appears to have space if a player can join and play on the defending team, it appears to be full if this is not the case. The existing server browser framework does not make it straightforward to clients connected as spectator from the player count. This logic was the best compromise. One final note: We discovered a small problem with today's update. If you have replay enabled, the above logic will think replay is a "spectator" and your server will show 7 max players. We'll fix this in an upcoming update. - Fletch
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