I'm getting the no free edict crashes as well. On Sat, Sep 8, 2012 at 11:45 AM, Mike Vail <teamb...@comcast.net> wrote:
> ** > > Thank you so much ics!!!! It’s odd that this started right after the > update. I wonder if the entity count was set even lower than before? What’s > even more odd is that their. was only 19 players in my server the last time > it crashed. L**** > > ** ** > > Thanks again, hopefully Valve is reading this and someday takes a look at > it.**** > > ** ** > > Best regards and have a good weekend,**** > > Mike**** > > ** ** > ------------------------------ > > *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** > hlds-boun...@list.valvesoftware.com**] *On Behalf Of *ics > *Sent:* Friday, September 07, 2012 9:14 PM > *To:* **Half-Life dedicated Win32 server mailing list** > *Subject:* Re: [hlds] Server Crashes Since Yesterday's Update**** > > ** ** > > Something is creating too many entities on your server. And limit is 2047. > When one more is created, boom. Someplugins you run, some maps you have and > also players what they wear. Could be that they have 9 unusual hats on a > single class and so on due to that bug. Server with 32 slots is having > issues earlier than 24 slot. You can check the entity count by doing > report_entities to server console. Note that the entities count is dynamic > and changes depending from map, players count, what players wear and how > much spam is in the air. > . > -ics > > ----- Alkuperäinen viesti ----- > > I've too have been getting crashes on two of our servers since the > > update. Perhaps these crashes are related to the performance changes > > made? Below are the log entries one of the server just before the server > > went offline and wouldn't recover on it's own without a restart: > > > > > > > > L 09/07/2012 - 13:55:38: "Red Dragon<113><STEAM_0:0:53020029><>" > > triggered "airshot_flare" > > > > L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts > > > > > > > > The other server crashed on mapchange. Nothing on these servers has > > changed in months, other than upgrading SourceMod after the MvM update > > 2+ weeks ago, so I can only assume it's related to the update because > > the crashes began about an hour after yesterday's update. > > > > > > > > Both servers run custom maps that have until now worked perfectly. > > > > > > > > Any thoughts or ideas would be appreciated.. > > > > Mike > > > > > > > > _____ > > > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com>] > On Behalf Of Essay Tew Phaun > > Sent: Friday, September 07, 2012 4:47 AM > > To: gamersex...@shaw.ca; **Half-Life dedicated Win32 server mailing list > ** > > Subject: Re: [hlds] Replays and server crash on level change > > > > > > > > Well, we have replays disabled and still have clients crashing on map > > change. Though, it kind of sounds like different issues. > > **** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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