Thank you Fletcher, I run a highly custom server for CSS, so it's very important to me.

Questions:
My mod uses a bunch of custom things (models/materials). Should those be in a .vpk or can I keep it as it, where client gets it from my FastDL? How different would these SteamPipe betas be compared to the actual SteamPipe release?
Is it safe to assume no more updates until SteamPipe is live?
On 3/14/2013 11:35 AM, Fletcher Dunn wrote:
A CS:S beta will be coming very soon.  We will probably not use the CS:S beta 
(the one that's a different app).  But we will release a beta, using 
SteamPipe's beta feature.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, March 13, 2013 11:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and 
client beta released

Someone from Valve said that they will be moving one game to SteamPipe first 
before TF2. DOD Source is close enough to TF2 in engine (as update hits dods, 
hl2dm and tf2 at the same time engine wise) so they see how it goes with that 
first before doing it for larger playerbase (TF2). CSS will follow later.

Just wait but don't hold your breath too long.

-ics

Denis Eliseev kirjoitti:
^This
And how about moving CS:S Beta (260) to SteamPipe for testing?

14.03.2013, 10:07, "Molnár László" <mlaszl...@freemail.hu>:
Hy

Any news on when will be Counter-Strike Source migrated to steampipe?

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