Your post on the bug report explains it actually.

Because sv_pure 1 is default and I have no pure whitelist then the server
reports sv_pure 2 to the client.

Guess it works correctly then, just a bit confusing :).

On Tue, Mar 26, 2013 at 5:44 PM, 1nsane <1nsane...@gmail.com> wrote:

> In regards to pure, it appears to report correctly if the server
> changes/reloads map at least once.
>
> But on first start up it won't be shown correctly.
>
> I can replicate it using this short command line:
> ./srcds_run -game dod +sv_pure 1 +map dod_anzio
>
> Connected to the server immediately and got sv_pure 2 still.
>
> On Tue, Mar 26, 2013 at 5:23 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  >Is DOD:S still on track for release this week?
>> Probably not.  We have a few outstanding regressions.****
>>
>> ** **
>>
>> I could use some help gathering data to reproduce these bugs or confirm
>> them closed.****
>>
>> ** **
>>
>> Audio files specified in .RES file not downloaded.  (Possibly related to
>> Linux case sensitivity?)****
>>
>> https://github.com/ValveSoftware/Source-1-Games/issues/194****
>>
>> ** **
>>
>> Sounds in .bsp not playing.  (It would help to have an example .bsp that
>> has sounds in it that don’t play, and doesn’t involve a bunch of extra
>> custom assets outside the .bsp.)****
>>
>> https://github.com/ValveSoftware/Source-1-Games/issues/240****
>>
>> ** **
>>
>> Any examples of clients not reporting the sv_pure status properly?****
>>
>> https://github.com/ValveSoftware/Source-1-Games/issues/234****
>>
>> ** **
>>
>> Hopefully we can fix any important regressions (i.e. bugs that are not
>> newly introduced by the SteamPipe filesystem changes) in a week or so.***
>> *
>>
>> ** **
>>
>> We’ll give everybody on this list several days notice before we flip the
>> release game to SteamPipe.****
>>
>> ** **
>>
>> - Fletch****
>>
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>>
>
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