Hi Fletch,

What kind of improvement are we looking at in terms of memory usage? Any
measurements to go off?



On Thu, Apr 25, 2013 at 10:55 PM, Fletcher Dunn <fletch...@valvesoftware.com
> wrote:

> Yes, very soon.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Thursday, April 25, 2013 8:51 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta
> released
>
> Any chance at an optional (or required, if required) CS:S sync? We're
> still having particle/spray/memory issues that have all been fixed in tip,
> and in TF.
>
> Thanks,
> Kyle.
>
>
> On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn
> <fletch...@valvesoftware.com>wrote:
>
> >  We’ve released optional updates to the SteamPipe beta client and
> > dedicated server:****
> >
> > ** **
> >
> > Source engine:****
> >
> > * motd file(s) changed to work like the mapcycle file.  It goes in the
> > cfg folder by default, but will fallback to the root folder if not
> > found in the cfg folder.  Motd.txt and motd_text.txt files are no longer
> shipped.
> > Instead, we ship xxx_default.txt files.****
> >
> > * Greatly reduced memory usage****
> >
> > * Implicitly hardcode several rules to the end of the sv_pure rule list.
> > (These rules will eventually be visible by typing sv_pure, so you can
> > see exactoly the effective rules that are in effect --- but there is a
> > bug preventing the proper display that will be fixed soon.)****
> >
> > * Fix bugs causing some file system queries to ignore pure server
> > rules.**
> > **
> >
> > * Added dummy sv_consistency convar to client to prevent auto banning
> > by old versions of SMAC.  (Note: this kludge will be removed soon.
> > Please update your servers to avoid angering your players.)****
> >
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> >
> >
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