Make sure to include config_arena.cfg in that list. For that matter, it'd be nice if we got separate config files for other game modes as well like CS:GO has...
On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn <fletch...@valvesoftware.com>wrote: > Yes, it's possible. We're going through and getting rid of any places > where we expect users to edit a shipping file. I'll add the replay config > files to the list of files to fix. > > In the meantime, you *should* be able to put your custom/xxxx/cfg folder, > which avoids the problem. (I have not personally tested this.) > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose > Sent: Tuesday, April 30, 2013 12:22 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all > clients to convert soon. > > I just found out the hard way that validating TF2's files causes the > steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg > > Or at least I hope it's because I validated, because just updating > shouldn't be messing with those files. > > Is this intended? > > On Tue, Apr 30, 2013 at 3:16 PM, Saint K. <sai...@specialattack.net> > wrote: > > > I have kind off missed the entire discussion on SteamPipe. > > > > Will instructions etc. be posted along with the coming update/switch? > > > > Saint K. > > ________________________________________ > > From: hlds_linux-boun...@list.valvesoftware.com [ > > hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn > > [ fletch...@valvesoftware.com] > > Sent: 30 April 2013 21:07 > > To: Half-Life dedicated Win32 server mailing list ( > > hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing > > list (hlds_li...@list.valvesoftware.com); > > hlds_annou...@list.valvesoftware.com > > Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all > > clients to convert soon. > > > > We've released an optional update to the TF2 SteamPipe beta. Here are > > the change notes (since the last SteamPipe beta): > > > > Team Fortress 2: > > * Fixed network incompatibility causing custom names and descriptions > > to not display on client > > > > Source engine: > > * Fix sprays trying to load from the wrong directory > > * Restored VPK file cache, with tuned size to reduce memory usage and > > improve client boot and map load times > > > > This server is compatible with all currently running clients. > > (SteamPipe and non-SteamPipe.) > > > > We expect to flip the switch to force all clients to convert to > > SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this > > time, the "Steampipe beta" server which has just been released will > > become the official server. There will not be another update. > > > > If you were waiting for the right time to start flipping your servers > > to SteamPipe, now is it. > > > > Thanks, > > Fletch > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > -- > Ross Bemrose > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- Ross Bemrose
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