Make sure to include config_arena.cfg in that list.

For that matter, it'd be nice if we got separate config files for other
game modes as well like CS:GO has...

On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> Yes, it's possible.  We're going through and getting rid of any places
> where we expect users to edit a shipping file.  I'll add the replay config
> files to the list of files to fix.
>
> In the meantime, you *should* be able to put your custom/xxxx/cfg folder,
> which avoids the problem.  (I have not personally tested this.)
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Tuesday, April 30, 2013 12:22 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> I just found out the hard way that validating TF2's files causes the
> steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg
>
> Or at least I hope it's because I validated, because just updating
> shouldn't be messing with those files.
>
> Is this intended?
>
> On Tue, Apr 30, 2013 at 3:16 PM, Saint K. <sai...@specialattack.net>
> wrote:
>
> > I have kind off missed the entire discussion on SteamPipe.
> >
> > Will instructions etc. be posted along with the coming update/switch?
> >
> > Saint K.
> > ________________________________________
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
> > [ fletch...@valvesoftware.com]
> > Sent: 30 April 2013 21:07
> > To: Half-Life dedicated Win32 server mailing list (
> > hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> > list (hlds_li...@list.valvesoftware.com);
> > hlds_annou...@list.valvesoftware.com
> > Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> > clients to convert soon.
> >
> > We've released an optional update to the TF2 SteamPipe beta.  Here are
> > the change notes (since the last SteamPipe beta):
> >
> > Team Fortress 2:
> > * Fixed network incompatibility causing custom names and descriptions
> > to not display on client
> >
> > Source engine:
> > * Fix sprays trying to load from the wrong directory
> > * Restored VPK file cache, with tuned size to reduce memory usage and
> > improve client boot and map load times
> >
> > This server is compatible with all currently running clients.
> > (SteamPipe and non-SteamPipe.)
> >
> > We expect to flip the switch to force all clients to convert to
> > SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
> > time, the "Steampipe beta" server which has just been released will
> > become the official server.  There will not be another update.
> >
> > If you were waiting for the right time to start flipping your servers
> > to SteamPipe, now is it.
> >
> > Thanks,
> > Fletch
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Ross Bemrose
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Ross Bemrose
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