No.

--
Nicholas Hastings
AlliedMods.net



Wednesday, May 01, 2013 12:02 AM
Curious, Is there any reason for us to keep the Team Fortress 2 Beta?

From: Fletcher Dunn <fletch...@valvesoftware.com>
To: "Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)" <hlds@list.valvesoftware.com>; "Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com)" <hlds_li...@list.valvesoftware.com>
Sent: Tuesday, April 30, 2013 2:22 PM
Subject: Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

Two quick clarifications:
 
This update to the Steampipe beta is optional for servers.  Compared to the previous Steampipe beta build, it primarily contains client-side fixes.  So it is not necessary to update.
 
The HLDS server should continue to be able to successfully host clients, even after the flip.  So if you need a bit more breathing room, you have it.  HOWEVER: I would definitely not delay switching to SteamPipe.  At this point the HLDS version of the server is no longer supported.  We also cannot promise that we might need to make a mandatory  update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete.

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Tuesday, April 30, 2013 3:22 PM

Two quick clarifications:

 

This update to the Steampipe beta is optional for servers.  Compared to the previous Steampipe beta build, it primarily contains client-side fixes.  So it is not necessary to update.

 

The HLDS server should continue to be able to successfully host clients, even after the flip.  So if you need a bit more breathing room, you have it.  HOWEVER: I would definitely not delay switching to SteamPipe.  At this point the HLDS version of the server is no longer supported.  We also cannot promise that we might need to make a mandatory  update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete.

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Tuesday, April 30, 2013 3:07 PM

We’ve released an optional update to the TF2 SteamPipe beta.  Here are the change notes (since the last SteamPipe beta):

 

Team Fortress 2:

* Fixed network incompatibility causing custom names and descriptions to not display on client

 

Source engine:

* Fix sprays trying to load from the wrong directory

* Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times

 

This server is compatible with all currently running clients.  (SteamPipe and non-SteamPipe.)

 

We expect to flip the switch to force all clients to convert to SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this time, the “Steampipe beta” server which has just been released will become the official server.  There will not be another update.

 

If you were waiting for the right time to start flipping your servers to SteamPipe, now is it.

 

Thanks,

Fletch

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