Fletcher, How should we procceed to generate and send you the windows traces?
_pilger On 15 May 2013 13:24, Fletcher Dunn <fletch...@valvesoftware.com> wrote: > No need to send any netspike files. We have enough good data and further > netspike files or vprof files are not likely to help right now. It anybody > wants to send in more windows traces, however, feel free to do so. > > For some reason the servers are spending huge amounts of time in > compression code. The data from the traces and vprof is very consistent. > Specifically, compressing string tables and fragments can sometimes take a > very large amount of time. The LZSS compression code has not changed in > ages. The contents of the string tables, as far as I can tell, did not > change significantly in the SteamPipe update. I am still at a loss to > explain what changed in the SteamPipe update. > > There are also occasionally mini-spikes when a player spawns, but I don't > think that's new. > > I have a new "prerelease" beta that adds two convars that can be used to > totally disable compression: > > sv_compressfragments - defaults ON (existing behavior to try to compress > all fragments by default) > sv_compressstringtablebaselines - default OFF (new beahvior to turn off > compression by default) > > You can switch these at any time, but sv_compressfragments is "sticky" --- > it takes effect on a per-client basis, at the time when a client connects. > > You might try turning both of those off and see how performance changes or > if any problems occur. Of course, this will increase bandwidth. But it > would help to confirm that this is indeed the problem. > > If anybody wants to do their own data gathering to see where the time is > going, without the data gathering itself causing spikes that might not have > otherwise occurred, I'd recommend the following netspike / vprof settings: > > vprof_on > vprof_dump_spikes 20 > sv_netspike 0 > sv_netspike_sendtime_ms 2 > sv_netspike_output 2 > > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun > Sent: Wednesday, May 15, 2013 12:15 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Who do we send netspike.txt log too? > > fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com> I'm not > sure if they're still wanting logs or not. I think they've kind of found > where the problem is. I don't know what it would hurt though. > > On Wed, May 15, 2013 at 1:59 AM, DragonLight <ad...@ponyfortress2.com > <mailto:ad...@ponyfortress2.com>> wrote: > Been catching the spikes with the new commands, should we email them to > someone? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >
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