Is there any chance we can get the shim too? CS:S has been on Steam| for two weeks longer, so any test to fix the problem would be appreciated.
Thanks, Kyle. On 15 May 2013 13:45, "DragonLight" <ad...@ponyfortress2.com> wrote: > Hey Fletcher, > > On my TF2 servers I did update all of them to the prerelease and used: > > sv_compressfragments 0 > sv_**compressstringtablebaselines 0 > > And the SV spike issues went away, even up to 32 players its smooth as > butter again like it was pre-steampipe. While it uses more bandwidth, its a > small sacrifice to get gameplay smooth again. > > Very happy and so are the players :) > > -DL > > Quoting Fletcher Dunn <fletch...@valvesoftware.com>: > > We?ll confirm the fix in TF2. Then release with the other games soon >> after. >> >> From: >> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>[mailto: >> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>] >> On Behalf Of Jeff Sugar >> Sent: Wednesday, May 15, 2013 11:45 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Who do we send netspike.txt log too? >> >> >> I'm relatively sure it is just TF2 right now. >> >> I'm sure it'll make its way to the other games once the fix is confirmed >> to work, but whether it's brought sooner (in its current workaround-y form >> /w these cvars) or later (once the issue itself is genuinely fixed) is >> anybody's guess. >> On May 15, 2013 11:40 AM, "Charlie" <sprayp...@gmail.com<mailto:sp** >> rayp...@gmail.com <sprayp...@gmail.com>>> wrote: >> Was this prerelease just pushed for TF2 or all Steampipe converted Source >> games? Will the new compression scheme (if switched) be rolled out to all? >> >> On Wed, May 15, 2013 at 11:26 AM, Jeff Sugar <jeffsu...@gmail.com<mailto: >> je**ffsu...@gmail.com <jeffsu...@gmail.com>>> wrote: >> I just updated mine, and both commands are showing up fine. Try doing a >> validate on the server you updated to make sure it didn't miss anything >> >> Also, I'm not sure how many other people are trying out this prerelease, >> but if I find anything out from my regulars before others get some idea >> whether this works/helps or not, I'll definitely contribute the info. >> >> On Wed, May 15, 2013 at 11:12 AM, DragonLight <ad...@ponyfortress2.com<** >> mailto:ad...@ponyfortress2.com**>> wrote: >> Updated one of my servers to the prerelease beta version but its not >> recognizing the new sv_ commands. >> >> Quoting Fletcher Dunn <fletch...@valvesoftware.com<**mailto:fletcherd@** >> valvesoftware.com <fletch...@valvesoftware.com>>>: >> These are temporary measures to help diagnose and workaround the problem. >> >> Once we confirm that this is the issue, we'll switch to Snappy or some >> other fast compression library. Our own hand-rolled LZSS compressor is >> known to be slow. >> >> From: >> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> **> >> [mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> **>] On Behalf Of D Bauhmz >> Sent: Wednesday, May 15, 2013 9:51 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Who do we send netspike.txt log too? >> >> I forgot to ask you Fletcher. >> >> Will sv_compressfragments and sv_**compressstringtablebaselines serve as >> a permanent fix for this issue or is there more optimizations and a >> different fix for this on the way? Are player spawns causing a spike (Which >> I've always thought was normal, heh) something that is planned to be >> fixed/optimized as well? >> >> Thanks >> On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn < >> fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com> >> ><mailto:flet**ch...@valvesoftware.com <fletch...@valvesoftware.com><** >> mailto:fletcherd@**valvesoftware.com <fletch...@valvesoftware.com>>>> >> wrote: >> No need to send any netspike files. We have enough good data and further >> netspike files or vprof files are not likely to help right now. It anybody >> wants to send in more windows traces, however, feel free to do so. >> >> For some reason the servers are spending huge amounts of time in >> compression code. The data from the traces and vprof is very consistent. >> Specifically, compressing string tables and fragments can sometimes take a >> very large amount of time. The LZSS compression code has not changed in >> ages. The contents of the string tables, as far as I can tell, did not >> change significantly in the SteamPipe update. I am still at a loss to >> explain what changed in the SteamPipe update. >> >> There are also occasionally mini-spikes when a player spawns, but I don't >> think that's new. >> >> I have a new "prerelease" beta that adds two convars that can be used to >> totally disable compression: >> >> sv_compressfragments - defaults ON (existing behavior to try to compress >> all fragments by default) >> sv_**compressstringtablebaselines - default OFF (new beahvior to turn >> off compression by default) >> >> You can switch these at any time, but sv_compressfragments is "sticky" >> --- it takes effect on a per-client basis, at the time when a client >> connects. >> >> You might try turning both of those off and see how performance changes >> or if any problems occur. Of course, this will increase bandwidth. But it >> would help to confirm that this is indeed the problem. >> >> If anybody wants to do their own data gathering to see where the time is >> going, without the data gathering itself causing spikes that might not have >> otherwise occurred, I'd recommend the following netspike / vprof settings: >> >> vprof_on >> vprof_dump_spikes 20 >> sv_netspike 0 >> sv_netspike_sendtime_ms 2 >> sv_netspike_output 2 >> From: >> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> **><mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> **>> >> [mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> **><mailto:hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> <mailto:hlds-**boun...@list.valvesoftware.com<hlds-boun...@list.valvesoftware.com> >> **>>] On Behalf Of Essay Tew Phaun >> >> Sent: Wednesday, May 15, 2013 12:15 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Who do we send netspike.txt log too? >> fletch...@valvesoftware.com<**mailto:fletcherd@**valvesoftware.com<fletch...@valvesoftware.com> >> ><mailto:flet**ch...@valvesoftware.com <fletch...@valvesoftware.com><** >> mailto:fletcherd@**valvesoftware.com <fletch...@valvesoftware.com>>> I'm >> not sure if they're still wanting logs or not. I think they've kind of >> found where the problem is. I don't know what it would hurt though. >> >> >> On Wed, May 15, 2013 at 1:59 AM, DragonLight <ad...@ponyfortress2.com<** >> mailto:ad...@ponyfortress2.com**><mailto:admin@ponyfortress2.**com<ad...@ponyfortress2.com> >> <mailto:admin@**ponyfortress2.com <ad...@ponyfortress2.com>>>> wrote: >> Been catching the spikes with the new commands, should we email them to >> someone? >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> >> > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >
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