That's what I was getting at, cleanliness, lol. Using the hldsupdatetool I 
don't remember ever having to dl cstrike just to host a tfc server, the valve 
folder is all I remember needing. Keep in mind... if you delete cstrike and you 
use the validate, aka verify_all, you're forced to re-dl cstrike each time.
 
I get cstrike is popular... I could do without the bloated directory though.

 

________________________________
 From: Weasel <wea...@weaselslair.com>
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
Sent: Thursday, May 16, 2013 6:56 PM
Subject: Re: [hlds] Half-Life 1 Dedicated Server updated
  

Once the download/update is completed, is it safe to remove the components for 
the "other" games.

For example, if installing/updating an HL1MP server, I assume I can safely 
delete the "cstrike", "czero" folders?
I could just build that into the script I use for updating - for the sake of, 
let's call it ... "cleanliness".
I assume for CS, I would need to keep the "cstrike" and "valve" folders, but 
maybe not the "czero", etc.?

_______________________________________________

Re: [hlds] Half-Life 1 Dedicated Server updated
Alfred Reynolds Thu, 16 May 2013 13:15:44 -0700

Counter-Strike is a part of the base HL1 ded server install, you can't not 
download it. This was done to simplify things for server ops (100x more people 
run CS servers than others) and for the release process.

- Alfred

From: Robert Whelan [mailto:mrrjwhe...@yahoo.com]
Sent: Thursday, May 16, 2013 12:10 PM
To: Half-Life dedicated Win32 server mailing list; Alfred Reynolds
Subject: Re: [hlds] Half-Life 1 Dedicated Server updated

I've asked about this a few times now... what's the secret to just downloading 
tfc and not get stuck downloading cstrike too? Users who use the 'validate' 
flag are also stuck validating cstrike each time as well.

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