It is fixed Fletcher, Thanks.
On Mon, May 20, 2013 at 7:54 PM, Fletcher Dunn <fletch...@valvesoftware.com>wrote: > Is it still happening with this update? There was a hammer fix, it > didn’t make it into the release notes.**** > > ** ** > > There’s no need to opt into the sdk beta branch anymore. The tools are > just shipping with the game. Opt out of all betas, sync the latest, and > run the hammer.bat. Does it work.**** > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john > *Sent:* Monday, May 20, 2013 4:16 PM > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Optional update for TF2 released**** > > ** ** > > Hey fletcher, on the tf2 sdk beta the compilers are broken, they are > showing tool brushes as regular brushes and compiling full bright. **** > > Some people are using the old sdk to compile and the beta to map. > Unfortunately the workaround needed to compile with the old sdk doesn't > work for everyone. **** > > On May 20, 2013 7:06 PM, "Fletcher Dunn" <fletch...@valvesoftware.com> > wrote:**** > > Hi, Big.**** > > **** > > You’ll need to be more specific. What is the problem you’re seeing? Has > it been reported before?**** > > **** > > - Fletch**** > > **** > > **** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john > *Sent:* Monday, May 20, 2013 4:00 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Optional update for TF2 released**** > > **** > > Did you fix hammer? **** > > On May 20, 2013 6:59 PM, "Eric Smith" <er...@valvesoftware.com> wrote:**** > > We've released an optional update for TF2 that all clients will receive > when they restart. You may update your dedicated servers, but it's not > required. The notes for the update are below. > > -Eric > > ------------------- > > - Added support for VR mode on OSX > - Fixed a bad material on the HDMI Patch > - Fixed a server crash on changelevel when the Replay system has been > initialized but is not currently running > - Fixed the Soldier's grenades being hidden when equipping the Full Metal > Drill Hat and the Soldier's Sparkplug > - Removed replay.cfg from depot and added replay_example.cfg to avoid > clobbering user's replay.cfg > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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