It is fixed Fletcher, Thanks.

On Mon, May 20, 2013 at 7:54 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

>  Is it still happening with this update?  There was a hammer fix, it
> didn’t make it into the release notes.****
>
> ** **
>
> There’s no need to opt into the sdk beta branch anymore.  The tools are
> just shipping with the game.  Opt out of all betas, sync the latest, and
> run the hammer.bat.  Does it work.****
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john
> *Sent:* Monday, May 20, 2013 4:16 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional update for TF2 released****
>
> ** **
>
> Hey fletcher, on the tf2 sdk beta the compilers are broken, they are
> showing tool brushes as regular brushes and compiling full bright. ****
>
> Some people are using the old sdk to compile and the beta to map.
> Unfortunately the workaround needed to compile with the old sdk doesn't
> work for everyone. ****
>
> On May 20, 2013 7:06 PM, "Fletcher Dunn" <fletch...@valvesoftware.com>
> wrote:****
>
> Hi, Big.****
>
>  ****
>
> You’ll need to be more specific.  What is the problem you’re seeing?  Has
> it been reported before?****
>
>  ****
>
> - Fletch****
>
>  ****
>
>  ****
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john
> *Sent:* Monday, May 20, 2013 4:00 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional update for TF2 released****
>
>  ****
>
> Did you fix hammer? ****
>
> On May 20, 2013 6:59 PM, "Eric Smith" <er...@valvesoftware.com> wrote:****
>
> We've released an optional update for TF2 that all clients will receive
> when they restart. You may update your dedicated servers, but it's not
> required. The notes for the update are below.
>
> -Eric
>
> -------------------
>
> - Added support for VR mode on OSX
> - Fixed a bad material on the HDMI Patch
> - Fixed a server crash on changelevel when the Replay system has been
> initialized but is not currently running
> - Fixed the Soldier's grenades being hidden when equipping the Full Metal
> Drill Hat and the Soldier's Sparkplug
> - Removed replay.cfg from depot and added replay_example.cfg to avoid
> clobbering user's replay.cfg
>
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