Seems like there is always the same troll creating accounts to stir up trouble 
here.  Pretty sad. 

Sent from my iPhone

On Jun 16, 2013, at 6:09 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

> You know, if you throw accusations of       that around, someone is bound to 
> check and notice that you're lying.
> 
> For instance:
> mc...@doctormckay.com's last message was received by list.valvesoftware.com 
> from batman.drmckay.com [50.115.172.11]... it was also routed through 
> mail-wi0-f172.google.com supposedly first, but I can't verify that part of 
> the chain.
> evo...@gmail.com's last message was received by mx.google.com from 
> 98.124.110.151
> jtrun...@outlook.com's last message was received by BAY170-W81 [65.54.190.59] 
> (one of Microsoft's mail servers) which blatantly removed the IP it received 
> mail from in violation of the specs.
> n0man....@gmail.com's last message was received by mail-bk0-f45.google.com 
> from 10.204.4.205... which isn't an Internet-routable address.  Presumably, 
> this is one of Google's internal servers and they are       also blatantly 
> removing the IP it received mail from in violation of the specs.
> 
> Incidentally, Microsoft not including the IPs it received mail from is why we 
> can't confirm or deny the previous accusation of 3/4/5 people posting from 
> the same address, because they were all from Microsoft's mail properties 
> (Outlook, Hotmail, Live).  And as you've noticed, GMail is no better about 
> this if you use its web interface.
> 
> But feel free to accuse me of being a duplicate too, because I'm pretty sure 
> you'll see that mine is received by one of Google's servers from IP 
> 23.28.13.44.
> 
> On 6/16/2013 8:50 PM, Steam Commander wrote:
>> make that four accounts with the same origin ip [50.115.172.19], also 
>> registered to doctormckay.com...
>>  
>> n0man....@gmail.com
>> mc...@doctormckay.com
>> evo...@gmail.com
>> jtrun...@outlook.com
>>  
>> email origin is not the same as the mailing list, thanks for expressing your 
>> concern so as to make me look closer at your trail too.
>> 
>>  
>> From: n0man....@gmail.com
>> Date: Mon, 17 Jun 2013 01:43:49 +0100
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] (no subject)
>> 
>> Valve's mailing list IP?
>> 
>> On 17 June 2013 01:41, Steam Commander <steam.comman...@live.com> wrote:
>> speaking of single user multiple accounts. it looks like 
>> mc...@doctormckay.com, evo...@gmail.com, and jtrun...@outlook.com are coming 
>> from the same origin ip address. funny how that works out.
>>  
>> From: lepracy77...@live.com
>> To: hlds@list.valvesoftware.com
>> Date: Sun, 16 Jun 2013 20:28:22 -0400
>> 
>> Subject: [hlds] (no subject)
>> 
>> make that five accounts
>> From: jtrun...@outlook.com
>> To: hlds@list.valvesoftware.com
>> Date: Sun, 16 Jun 2013 20:21:06 -0400
>> Subject: [hlds] (no subject)
>>  
>> Make that four accounts.
>> 
>> From: serverg...@hotmail.com
>> To: hlds@list.valvesoftware.com
>> Date: Sun, 16 Jun 2013 20:19:06 -0400
>> Subject: [hlds] (no subject)
>> 
>> Way to attack people contributing to the list!!
>>  
>> What makes you think they are the same person? because they disagree with 
>> your wrong opinion?
>>  
>> Which one of those people said anything about "quickplay" at all? do you 
>> actually read what people write or do you just make things up in your head 
>> and respond in kind?
>>  
>> A few loud mouths do not reflect the opinions of all.
>>  
>>  
>> ----- Original Message -----
>> From: Evourr [evo...@gmail.com]
>> To: Half-Life dedicated Win32 server mailing list
>> Sent: Sunday, June 16, 2013 8:05 PM
>> Subject: Re: [hlds] TF2 MOTD and Quickplay
>>  
>>  
>>  
>> The problem is this thread got derailed by one user with 3 subscribed 
>> accounts. (Liquid Source, Steam Commander, and Valve Monkey.)
>>  
>> Additional information added to the return of the "status" command would 
>> suit your needs.
>>  
>> The problem with your original statement is that you wanted Valve to 
>> implement a restriction on the quickplay clients so the motd was completely 
>> disabled, but you only wanted it so you could detect quickplay clients. 
>> (That's just bad practice.)
>> 
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