This is perhaps the worst update in the history of TF2. Everything is broken. My linux servers don't even start at all. I even updated sm and stuff. Does anyone else have linux servers acting really stupid and showing weird errors on startups?
On Thu, Jul 11, 2013 at 12:57 PM, <hlds-requ...@list.valvesoftware.com>wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > hlds-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlds-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Mandatory TF2 update coming soon (j m) > 2. Re: Mandatory TF2 update coming soon (Russell Smith) > 3. Re: Mandatory TF2 update coming soon (DontWannaName!) > 4. TF2: New exploit in today's update (Ross Bemrose) > 5. Re: TF2: New exploit in today's update (1nsane) > 6. Re: TF2: New exploit in today's update (Rory King) > 7. Re: TF2: New exploit in today's update (E. Olsen) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 10 Jul 2013 16:49:57 -0700 > From: j m <zooter...@gmail.com> > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Subject: Re: [hlds] Mandatory TF2 update coming soon > Message-ID: > <CAKV=TStZ5ApV4V1PTeoncojzLB58Yvpep82nh4vmt8F3QcNC= > a...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > I can confirm this > On Jul 10, 2013 4:28 PM, "DontWannaName!" <ad...@topnotchclan.com> wrote: > > > My servers are updated and running with the new SM game data. It looks > > like players can get in too. > > > > Sent from my iPhone 5 > > > > On Jul 10, 2013, at 3:58 PM, John <lists.va...@nuclearfallout.net> > wrote: > > > > > On 7/10/2013 3:51 PM, Ryan Stecker wrote: > > >> Your update system should be checking the UpToDate webapi, which > wasn't > > flipped until the update was released to clients. > > > > > > That's one potential workaround when it comes to whether the rollout is > > triggered. However, it would not solve the related problem of the latest > > files not matching what is needed for client support -- which isn't > > necessary and leads to problems for anyone who tries to just pull down > the > > latest release. It would be much better for optional/pre-release updates > to > > be in a separate channel. > > > > > > -John > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130710/47d227cb/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Wed, 10 Jul 2013 16:53:37 -0700 > From: Russell Smith <ve...@tinylittlerobots.us> > To: <hlds@list.valvesoftware.com> > Subject: Re: [hlds] Mandatory TF2 update coming soon > Message-ID: <2986233015cca634ee57ecd8fe265...@tinylittlerobots.us> > Content-Type: text/plain; charset=UTF-8; format=flowed > > Fixed on Windows only? I still see crashes on Linux with latest > gamedata. > > On 10.07.2013 16:49, j m wrote: > > I can confirm this > > On Jul 10, 2013 4:28 PM, "DontWannaName!" <ad...@topnotchclan.com > > [4]> > > wrote: > > > >> My servers are updated and running with the new SM game data. It > >> looks like players can get in too. > >> > >> Sent from my iPhone 5 > >> > >> On Jul 10, 2013, at 3:58 PM, John <lists.va...@nuclearfallout.net > >> [1]> wrote: > >> > >> > On 7/10/2013 3:51 PM, Ryan Stecker wrote: > >> >> Your update system should be checking the UpToDate webapi, which > >> wasnt flipped until the update was released to clients. > >> > > >> > Thats one potential workaround when it comes to whether the > >> rollout is triggered. However, it would not solve the related > >> problem of the latest files not matching what is needed for client > >> support -- which isnt necessary and leads to problems for anyone who > >> tries to just pull down the latest release. It would be much better > >> for optional/pre-release updates to be in a separate channel. > >> > > >> > -John > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3] > > > > > > Links: > > ------ > > [1] mailto:lists.va...@nuclearfallout.net > > [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > [4] mailto:ad...@topnotchclan.com > > > > > ------------------------------ > > Message: 3 > Date: Wed, 10 Jul 2013 17:12:19 -0700 > From: DontWannaName! <ad...@topnotchclan.com> > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Cc: "<hlds@list.valvesoftware.com>" <hlds@list.valvesoftware.com> > Subject: Re: [hlds] Mandatory TF2 update coming soon > Message-ID: <6ed138d7-ad64-4eac-ae3a-624774ed6...@topnotchclan.com> > Content-Type: text/plain; charset=us-ascii > > I'm on windows. Linux is another story. > > Sent from my iPhone 5 > > On Jul 10, 2013, at 4:53 PM, Russell Smith <ve...@tinylittlerobots.us> > wrote: > > > Fixed on Windows only? I still see crashes on Linux with latest > gamedata. > > > > On 10.07.2013 16:49, j m wrote: > >> I can confirm this > >> On Jul 10, 2013 4:28 PM, "DontWannaName!" <ad...@topnotchclan.com [4]> > >> wrote: > >> > >>> My servers are updated and running with the new SM game data. It > >>> looks like players can get in too. > >>> > >>> Sent from my iPhone 5 > >>> > >>> On Jul 10, 2013, at 3:58 PM, John <lists.va...@nuclearfallout.net > >>> [1]> wrote: > >>> > >>> > On 7/10/2013 3:51 PM, Ryan Stecker wrote: > >>> >> Your update system should be checking the UpToDate webapi, which > >>> wasnt flipped until the update was released to clients. > >>> > > >>> > Thats one potential workaround when it comes to whether the > >>> rollout is triggered. However, it would not solve the related > >>> problem of the latest files not matching what is needed for client > >>> support -- which isnt necessary and leads to problems for anyone who > >>> tries to just pull down the latest release. It would be much better > >>> for optional/pre-release updates to be in a separate channel. > >>> > > >>> > -John > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3] > >> > >> > >> Links: > >> ------ > >> [1] mailto:lists.va...@nuclearfallout.net > >> [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> [4] mailto:ad...@topnotchclan.com > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > ------------------------------ > > Message: 4 > Date: Thu, 11 Jul 2013 00:48:31 -0400 > From: Ross Bemrose <rbemr...@gmail.com> > To: Half-Life Linux dedicated server mailing list > <hlds_li...@list.valvesoftware.com>, Half-Life Windows dedicated > server mailing <hlds@list.valvesoftware.com> > Subject: [hlds] TF2: New exploit in today's update > Message-ID: <51de391f.2030...@gmail.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > I've only seen this in videos, but apparently the healing effects of the > quick-fix uber are not ending if the round resets (such as by ending or > restart vote). Meaning that the former medic (and their patient?) > continually have the quick fix effect applied forever, even after they > die (i.e. headshot or backstab) and respawn. > > This can be exploited easily on the winning team, since they can still > activate ubers before the end of the round. > > http://www.twitch.tv/ggglygy/b/428663081 has an example at around 2:53:00. > > > > ------------------------------ > > Message: 5 > Date: Thu, 11 Jul 2013 01:05:15 -0400 > From: 1nsane <1nsane...@gmail.com> > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Subject: Re: [hlds] TF2: New exploit in today's update > Message-ID: > <CAP1MV-fUGRgsp-aUtP2RWHVM_7g= > rnxph3ju+hp1wlqdvwz...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > There's probably some Sourcemod plugin that can replace the quickfix with a > normal medic or just remove it entirely. > > It's making the rounds being posted on a good number of TF2 communities. So > I'm sure valve will fix it tomorrow anyway. > > > > > On Thu, Jul 11, 2013 at 12:48 AM, Ross Bemrose <rbemr...@gmail.com> wrote: > > > I've only seen this in videos, but apparently the healing effects of the > > quick-fix uber are not ending if the round resets (such as by ending or > > restart vote). Meaning that the former medic (and their patient?) > > continually have the quick fix effect applied forever, even after they > die > > (i.e. headshot or backstab) and respawn. > > > > This can be exploited easily on the winning team, since they can still > > activate ubers before the end of the round. > > > > http://www.twitch.tv/ggglygy/**b/428663081< > http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00. > > > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130711/191f612b/attachment-0001.html > > > > ------------------------------ > > Message: 6 > Date: Thu, 11 Jul 2013 16:08:38 +0100 > From: Rory King <rory_k...@hotmail.co.uk> > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Subject: Re: [hlds] TF2: New exploit in today's update > Message-ID: <blu0-smtp9772c45cc6d68e93507f07d0...@phx.gbl> > Content-Type: text/plain; charset="iso-8859-1" > > I have a fix up for the Quickfix Exploit here, till Valve officially patch > it: https://forums.alliedmods.net/showthread.php?t=220506 > > > On 11 July 2013 05:48, Ross Bemrose <rbemr...@gmail.com> wrote: > > > I've only seen this in videos, but apparently the healing effects of the > > quick-fix uber are not ending if the round resets (such as by ending or > > restart vote). Meaning that the former medic (and their patient?) > > continually have the quick fix effect applied forever, even after they > die > > (i.e. headshot or backstab) and respawn. > > > > This can be exploited easily on the winning team, since they can still > > activate ubers before the end of the round. > > > > http://www.twitch.tv/ggglygy/**b/428663081< > http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00. > > > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130711/73dfcf78/attachment-0001.html > > > > ------------------------------ > > Message: 7 > Date: Thu, 11 Jul 2013 12:56:18 -0400 > From: "E. Olsen" <ceo.eol...@gmail.com> > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Subject: Re: [hlds] TF2: New exploit in today's update > Message-ID: > < > caku-1cfbkes-sb8js0esgjjwnppbc+u3yebmhjhw3dotej1...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > I'm also see alot of random crashes on previously stable (fully patched) > Windows 2008R2 32-player servers with the following error in the crash > dumps: > > "Engine error: ED_Alloc: no free edicts" > > > On Thu, Jul 11, 2013 at 11:08 AM, Rory King <rory_k...@hotmail.co.uk> > wrote: > > > I have a fix up for the Quickfix Exploit here, till Valve officially > patch > > it: https://forums.alliedmods.net/showthread.php?t=220506 > > > > > > On 11 July 2013 05:48, Ross Bemrose <rbemr...@gmail.com> wrote: > > > >> I've only seen this in videos, but apparently the healing effects of the > >> quick-fix uber are not ending if the round resets (such as by ending or > >> restart vote). Meaning that the former medic (and their patient?) > >> continually have the quick fix effect applied forever, even after they > die > >> (i.e. headshot or backstab) and respawn. > >> > >> This can be exploited easily on the winning team, since they can still > >> activate ubers before the end of the round. > >> > >> http://www.twitch.tv/ggglygy/**b/428663081< > http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00. > >> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130711/5a6f86a8/attachment.html > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 28, Issue 15 > ************************************ >
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