This is perhaps the worst update in the history of TF2. Everything is
broken. My linux servers don't even start at all. I even updated sm and
stuff. Does anyone else have linux servers acting really stupid and showing
weird errors on startups?


On Thu, Jul 11, 2013 at 12:57 PM, <hlds-requ...@list.valvesoftware.com>wrote:

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> Today's Topics:
>
>    1. Re: Mandatory TF2 update coming soon (j m)
>    2. Re: Mandatory TF2 update coming soon (Russell Smith)
>    3. Re: Mandatory TF2 update coming soon (DontWannaName!)
>    4. TF2: New exploit in today's update (Ross Bemrose)
>    5. Re: TF2: New exploit in today's update (1nsane)
>    6. Re: TF2: New exploit in today's update (Rory King)
>    7. Re: TF2: New exploit in today's update (E. Olsen)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 10 Jul 2013 16:49:57 -0700
> From: j m <zooter...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Mandatory TF2 update coming soon
> Message-ID:
>         <CAKV=TStZ5ApV4V1PTeoncojzLB58Yvpep82nh4vmt8F3QcNC=
> a...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I can confirm this
> On Jul 10, 2013 4:28 PM, "DontWannaName!" <ad...@topnotchclan.com> wrote:
>
> > My servers are updated and running with the new SM game data. It looks
> > like players can get in too.
> >
> > Sent from my iPhone 5
> >
> > On Jul 10, 2013, at 3:58 PM, John <lists.va...@nuclearfallout.net>
> wrote:
> >
> > > On 7/10/2013 3:51 PM, Ryan Stecker wrote:
> > >> Your update system should be checking the UpToDate webapi, which
> wasn't
> > flipped until the update was released to clients.
> > >
> > > That's one potential workaround when it comes to whether the rollout is
> > triggered. However, it would not solve the related problem of the latest
> > files not matching what is needed for client support -- which isn't
> > necessary and leads to problems for anyone who tries to just pull down
> the
> > latest release. It would be much better for optional/pre-release updates
> to
> > be in a separate channel.
> > >
> > > -John
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
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> ------------------------------
>
> Message: 2
> Date: Wed, 10 Jul 2013 16:53:37 -0700
> From: Russell Smith <ve...@tinylittlerobots.us>
> To: <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Mandatory TF2 update coming soon
> Message-ID: <2986233015cca634ee57ecd8fe265...@tinylittlerobots.us>
> Content-Type: text/plain; charset=UTF-8; format=flowed
>
> Fixed on Windows only?  I still see crashes on Linux with latest
> gamedata.
>
> On 10.07.2013 16:49, j m wrote:
> > I can confirm this
> > On Jul 10, 2013 4:28 PM, "DontWannaName!" <ad...@topnotchclan.com
> > [4]>
> > wrote:
> >
> >> My servers are updated and running with the new SM game data. It
> >> looks like players can get in too.
> >>
> >> Sent from my iPhone 5
> >>
> >> On Jul 10, 2013, at 3:58 PM, John <lists.va...@nuclearfallout.net
> >> [1]> wrote:
> >>
> >> > On 7/10/2013 3:51 PM, Ryan Stecker wrote:
> >> >> Your update system should be checking the UpToDate webapi, which
> >> wasnt flipped until the update was released to clients.
> >> >
> >> > Thats one potential workaround when it comes to whether the
> >> rollout is triggered. However, it would not solve the related
> >> problem of the latest files not matching what is needed for client
> >> support -- which isnt necessary and leads to problems for anyone who
> >> tries to just pull down the latest release. It would be much better
> >> for optional/pre-release updates to be in a separate channel.
> >> >
> >> > -John
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2]
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3]
> >
> >
> > Links:
> > ------
> > [1] mailto:lists.va...@nuclearfallout.net
> > [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > [4] mailto:ad...@topnotchclan.com
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Wed, 10 Jul 2013 17:12:19 -0700
> From: DontWannaName! <ad...@topnotchclan.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Cc: "<hlds@list.valvesoftware.com>" <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Mandatory TF2 update coming soon
> Message-ID: <6ed138d7-ad64-4eac-ae3a-624774ed6...@topnotchclan.com>
> Content-Type: text/plain;       charset=us-ascii
>
> I'm on windows. Linux is another story.
>
> Sent from my iPhone 5
>
> On Jul 10, 2013, at 4:53 PM, Russell Smith <ve...@tinylittlerobots.us>
> wrote:
>
> > Fixed on Windows only?  I still see crashes on Linux with latest
> gamedata.
> >
> > On 10.07.2013 16:49, j m wrote:
> >> I can confirm this
> >> On Jul 10, 2013 4:28 PM, "DontWannaName!" <ad...@topnotchclan.com [4]>
> >> wrote:
> >>
> >>> My servers are updated and running with the new SM game data. It
> >>> looks like players can get in too.
> >>>
> >>> Sent from my iPhone 5
> >>>
> >>> On Jul 10, 2013, at 3:58 PM, John <lists.va...@nuclearfallout.net
> >>> [1]> wrote:
> >>>
> >>> > On 7/10/2013 3:51 PM, Ryan Stecker wrote:
> >>> >> Your update system should be checking the UpToDate webapi, which
> >>> wasnt flipped until the update was released to clients.
> >>> >
> >>> > Thats one potential workaround when it comes to whether the
> >>> rollout is triggered. However, it would not solve the related
> >>> problem of the latest files not matching what is needed for client
> >>> support -- which isnt necessary and leads to problems for anyone who
> >>> tries to just pull down the latest release. It would be much better
> >>> for optional/pre-release updates to be in a separate channel.
> >>> >
> >>> > -John
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2]
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3]
> >>
> >>
> >> Links:
> >> ------
> >> [1] mailto:lists.va...@nuclearfallout.net
> >> [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >> [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >> [4] mailto:ad...@topnotchclan.com
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ------------------------------
>
> Message: 4
> Date: Thu, 11 Jul 2013 00:48:31 -0400
> From: Ross Bemrose <rbemr...@gmail.com>
> To: Half-Life Linux dedicated server mailing list
>         <hlds_li...@list.valvesoftware.com>,  Half-Life Windows dedicated
>         server mailing <hlds@list.valvesoftware.com>
> Subject: [hlds] TF2: New exploit in today's update
> Message-ID: <51de391f.2030...@gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> I've only seen this in videos, but apparently the healing effects of the
> quick-fix uber are not ending if the round resets (such as by ending or
> restart vote).  Meaning that the former medic (and their patient?)
> continually have the quick fix effect applied forever, even after they
> die (i.e. headshot or backstab) and respawn.
>
> This can be exploited easily on the winning team, since they can still
> activate ubers before the end of the round.
>
> http://www.twitch.tv/ggglygy/b/428663081 has an example at around 2:53:00.
>
>
>
> ------------------------------
>
> Message: 5
> Date: Thu, 11 Jul 2013 01:05:15 -0400
> From: 1nsane <1nsane...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] TF2: New exploit in today's update
> Message-ID:
>         <CAP1MV-fUGRgsp-aUtP2RWHVM_7g=
> rnxph3ju+hp1wlqdvwz...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> There's probably some Sourcemod plugin that can replace the quickfix with a
> normal medic or just remove it entirely.
>
> It's making the rounds being posted on a good number of TF2 communities. So
> I'm sure valve will fix it tomorrow anyway.
>
>
>
>
> On Thu, Jul 11, 2013 at 12:48 AM, Ross Bemrose <rbemr...@gmail.com> wrote:
>
> > I've only seen this in videos, but apparently the healing effects of the
> > quick-fix uber are not ending if the round resets (such as by ending or
> > restart vote).  Meaning that the former medic (and their patient?)
> > continually have the quick fix effect applied forever, even after they
> die
> > (i.e. headshot or backstab) and respawn.
> >
> > This can be exploited easily on the winning team, since they can still
> > activate ubers before the end of the round.
> >
> > http://www.twitch.tv/ggglygy/**b/428663081<
> http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00.
> >
> > ______________________________**_________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> >
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> ------------------------------
>
> Message: 6
> Date: Thu, 11 Jul 2013 16:08:38 +0100
> From: Rory King <rory_k...@hotmail.co.uk>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] TF2: New exploit in today's update
> Message-ID: <blu0-smtp9772c45cc6d68e93507f07d0...@phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I have a fix up for the Quickfix Exploit here, till Valve officially patch
> it: https://forums.alliedmods.net/showthread.php?t=220506
>
>
> On 11 July 2013 05:48, Ross Bemrose <rbemr...@gmail.com> wrote:
>
> > I've only seen this in videos, but apparently the healing effects of the
> > quick-fix uber are not ending if the round resets (such as by ending or
> > restart vote).  Meaning that the former medic (and their patient?)
> > continually have the quick fix effect applied forever, even after they
> die
> > (i.e. headshot or backstab) and respawn.
> >
> > This can be exploited easily on the winning team, since they can still
> > activate ubers before the end of the round.
> >
> > http://www.twitch.tv/ggglygy/**b/428663081<
> http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00.
> >
> > ______________________________**_________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> >
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> ------------------------------
>
> Message: 7
> Date: Thu, 11 Jul 2013 12:56:18 -0400
> From: "E. Olsen" <ceo.eol...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] TF2: New exploit in today's update
> Message-ID:
>         <
> caku-1cfbkes-sb8js0esgjjwnppbc+u3yebmhjhw3dotej1...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I'm also see alot of random crashes on previously stable (fully patched)
> Windows 2008R2 32-player servers with the following error in the crash
> dumps:
>
> "Engine error: ED_Alloc: no free edicts"
>
>
> On Thu, Jul 11, 2013 at 11:08 AM, Rory King <rory_k...@hotmail.co.uk>
> wrote:
>
> > I have a fix up for the Quickfix Exploit here, till Valve officially
> patch
> > it: https://forums.alliedmods.net/showthread.php?t=220506
> >
> >
> > On 11 July 2013 05:48, Ross Bemrose <rbemr...@gmail.com> wrote:
> >
> >> I've only seen this in videos, but apparently the healing effects of the
> >> quick-fix uber are not ending if the round resets (such as by ending or
> >> restart vote).  Meaning that the former medic (and their patient?)
> >> continually have the quick fix effect applied forever, even after they
> die
> >> (i.e. headshot or backstab) and respawn.
> >>
> >> This can be exploited easily on the winning team, since they can still
> >> activate ubers before the end of the round.
> >>
> >> http://www.twitch.tv/ggglygy/**b/428663081<
> http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00.
> >>
> >> ______________________________**_________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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> >
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>
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