no need to keep updating this fucking game all the time started to get old
along time ago and more so now all this updating matter what update comes
out things stop working puts me off this game tbh and I have played tf from
the start of team fortress classic...
Just stupid 

-----Original Message-----
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Subject: hlds Digest, Vol 28, Issue 17

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Today's Topics:

   1. Re: hlds Digest, Vol 28, Issue 15 (ElitePowered .)


----------------------------------------------------------------------

Message: 1
Date: Thu, 11 Jul 2013 17:14:51 -0400
From: "ElitePowered ." <elitepowe...@gmail.com>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hlds Digest, Vol 28, Issue 15
Message-ID:
        <CAHivaD4RYFLUNSQmft_H8=b2p3r7_vnos8zijjiokou+zxk...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

This is perhaps the worst update in the history of TF2. Everything is
broken. My linux servers don't even start at all. I even updated sm and
stuff. Does anyone else have linux servers acting really stupid and showing
weird errors on startups?


On Thu, Jul 11, 2013 at 12:57 PM,
<hlds-requ...@list.valvesoftware.com>wrote:

> Send hlds mailing list submissions to
>         hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
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> or, via email, send a message with subject or body 'help' to
>         hlds-requ...@list.valvesoftware.com
>
> You can reach the person managing the list at
>         hlds-ow...@list.valvesoftware.com
>
> When replying, please edit your Subject line so it is more specific 
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>    1. Re: Mandatory TF2 update coming soon (j m)
>    2. Re: Mandatory TF2 update coming soon (Russell Smith)
>    3. Re: Mandatory TF2 update coming soon (DontWannaName!)
>    4. TF2: New exploit in today's update (Ross Bemrose)
>    5. Re: TF2: New exploit in today's update (1nsane)
>    6. Re: TF2: New exploit in today's update (Rory King)
>    7. Re: TF2: New exploit in today's update (E. Olsen)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 10 Jul 2013 16:49:57 -0700
> From: j m <zooter...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Mandatory TF2 update coming soon
> Message-ID:
>         <CAKV=TStZ5ApV4V1PTeoncojzLB58Yvpep82nh4vmt8F3QcNC=
> a...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I can confirm this
> On Jul 10, 2013 4:28 PM, "DontWannaName!" <ad...@topnotchclan.com> wrote:
>
> > My servers are updated and running with the new SM game data. It 
> > looks like players can get in too.
> >
> > Sent from my iPhone 5
> >
> > On Jul 10, 2013, at 3:58 PM, John <lists.va...@nuclearfallout.net>
> wrote:
> >
> > > On 7/10/2013 3:51 PM, Ryan Stecker wrote:
> > >> Your update system should be checking the UpToDate webapi, which
> wasn't
> > flipped until the update was released to clients.
> > >
> > > That's one potential workaround when it comes to whether the 
> > > rollout is
> > triggered. However, it would not solve the related problem of the 
> > latest files not matching what is needed for client support -- which 
> > isn't necessary and leads to problems for anyone who tries to just 
> > pull down
> the
> > latest release. It would be much better for optional/pre-release 
> > updates
> to
> > be in a separate channel.
> > >
> > > -John
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
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>
> ------------------------------
>
> Message: 2
> Date: Wed, 10 Jul 2013 16:53:37 -0700
> From: Russell Smith <ve...@tinylittlerobots.us>
> To: <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Mandatory TF2 update coming soon
> Message-ID: <2986233015cca634ee57ecd8fe265...@tinylittlerobots.us>
> Content-Type: text/plain; charset=UTF-8; format=flowed
>
> Fixed on Windows only?  I still see crashes on Linux with latest 
> gamedata.
>
> On 10.07.2013 16:49, j m wrote:
> > I can confirm this
> > On Jul 10, 2013 4:28 PM, "DontWannaName!" <ad...@topnotchclan.com 
> > [4]>
> > wrote:
> >
> >> My servers are updated and running with the new SM game data. It 
> >> looks like players can get in too.
> >>
> >> Sent from my iPhone 5
> >>
> >> On Jul 10, 2013, at 3:58 PM, John <lists.va...@nuclearfallout.net 
> >> [1]> wrote:
> >>
> >> > On 7/10/2013 3:51 PM, Ryan Stecker wrote:
> >> >> Your update system should be checking the UpToDate webapi, which
> >> wasnt flipped until the update was released to clients.
> >> >
> >> > Thats one potential workaround when it comes to whether the
> >> rollout is triggered. However, it would not solve the related 
> >> problem of the latest files not matching what is needed for client 
> >> support -- which isnt necessary and leads to problems for anyone 
> >> who tries to just pull down the latest release. It would be much 
> >> better for optional/pre-release updates to be in a separate channel.
> >> >
> >> > -John
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2]
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3]
> >
> >
> > Links:
> > ------
> > [1] mailto:lists.va...@nuclearfallout.net
> > [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > [4] mailto:ad...@topnotchclan.com
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Wed, 10 Jul 2013 17:12:19 -0700
> From: DontWannaName! <ad...@topnotchclan.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Cc: "<hlds@list.valvesoftware.com>" <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Mandatory TF2 update coming soon
> Message-ID: <6ed138d7-ad64-4eac-ae3a-624774ed6...@topnotchclan.com>
> Content-Type: text/plain;       charset=us-ascii
>
> I'm on windows. Linux is another story.
>
> Sent from my iPhone 5
>
> On Jul 10, 2013, at 4:53 PM, Russell Smith <ve...@tinylittlerobots.us>
> wrote:
>
> > Fixed on Windows only?  I still see crashes on Linux with latest
> gamedata.
> >
> > On 10.07.2013 16:49, j m wrote:
> >> I can confirm this
> >> On Jul 10, 2013 4:28 PM, "DontWannaName!" <ad...@topnotchclan.com 
> >> [4]>
> >> wrote:
> >>
> >>> My servers are updated and running with the new SM game data. It 
> >>> looks like players can get in too.
> >>>
> >>> Sent from my iPhone 5
> >>>
> >>> On Jul 10, 2013, at 3:58 PM, John <lists.va...@nuclearfallout.net 
> >>> [1]> wrote:
> >>>
> >>> > On 7/10/2013 3:51 PM, Ryan Stecker wrote:
> >>> >> Your update system should be checking the UpToDate webapi, 
> >>> >> which
> >>> wasnt flipped until the update was released to clients.
> >>> >
> >>> > Thats one potential workaround when it comes to whether the
> >>> rollout is triggered. However, it would not solve the related 
> >>> problem of the latest files not matching what is needed for client 
> >>> support -- which isnt necessary and leads to problems for anyone 
> >>> who tries to just pull down the latest release. It would be much 
> >>> better for optional/pre-release updates to be in a separate channel.
> >>> >
> >>> > -John
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2]
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list 
> >>> archives, please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3]
> >>
> >>
> >> Links:
> >> ------
> >> [1] mailto:lists.va...@nuclearfallout.net
> >> [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >> [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >> [4] mailto:ad...@topnotchclan.com
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ------------------------------
>
> Message: 4
> Date: Thu, 11 Jul 2013 00:48:31 -0400
> From: Ross Bemrose <rbemr...@gmail.com>
> To: Half-Life Linux dedicated server mailing list
>         <hlds_li...@list.valvesoftware.com>,  Half-Life Windows dedicated
>         server mailing <hlds@list.valvesoftware.com>
> Subject: [hlds] TF2: New exploit in today's update
> Message-ID: <51de391f.2030...@gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> I've only seen this in videos, but apparently the healing effects of 
> the quick-fix uber are not ending if the round resets (such as by 
> ending or restart vote).  Meaning that the former medic (and their 
> patient?) continually have the quick fix effect applied forever, even 
> after they die (i.e. headshot or backstab) and respawn.
>
> This can be exploited easily on the winning team, since they can still 
> activate ubers before the end of the round.
>
> http://www.twitch.tv/ggglygy/b/428663081 has an example at around 2:53:00.
>
>
>
> ------------------------------
>
> Message: 5
> Date: Thu, 11 Jul 2013 01:05:15 -0400
> From: 1nsane <1nsane...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] TF2: New exploit in today's update
> Message-ID:
>         <CAP1MV-fUGRgsp-aUtP2RWHVM_7g=
> rnxph3ju+hp1wlqdvwz...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> There's probably some Sourcemod plugin that can replace the quickfix 
> with a normal medic or just remove it entirely.
>
> It's making the rounds being posted on a good number of TF2 
> communities. So I'm sure valve will fix it tomorrow anyway.
>
>
>
>
> On Thu, Jul 11, 2013 at 12:48 AM, Ross Bemrose <rbemr...@gmail.com> wrote:
>
> > I've only seen this in videos, but apparently the healing effects of 
> > the quick-fix uber are not ending if the round resets (such as by 
> > ending or restart vote).  Meaning that the former medic (and their 
> > patient?) continually have the quick fix effect applied forever, 
> > even after they
> die
> > (i.e. headshot or backstab) and respawn.
> >
> > This can be exploited easily on the winning team, since they can 
> > still activate ubers before the end of the round.
> >
> > http://www.twitch.tv/ggglygy/**b/428663081<
> http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00.
> >
> > ______________________________**_________________
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> >
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>
> ------------------------------
>
> Message: 6
> Date: Thu, 11 Jul 2013 16:08:38 +0100
> From: Rory King <rory_k...@hotmail.co.uk>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] TF2: New exploit in today's update
> Message-ID: <blu0-smtp9772c45cc6d68e93507f07d0...@phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I have a fix up for the Quickfix Exploit here, till Valve officially 
> patch
> it: https://forums.alliedmods.net/showthread.php?t=220506
>
>
> On 11 July 2013 05:48, Ross Bemrose <rbemr...@gmail.com> wrote:
>
> > I've only seen this in videos, but apparently the healing effects of 
> > the quick-fix uber are not ending if the round resets (such as by 
> > ending or restart vote).  Meaning that the former medic (and their 
> > patient?) continually have the quick fix effect applied forever, 
> > even after they
> die
> > (i.e. headshot or backstab) and respawn.
> >
> > This can be exploited easily on the winning team, since they can 
> > still activate ubers before the end of the round.
> >
> > http://www.twitch.tv/ggglygy/**b/428663081<
> http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00.
> >
> > ______________________________**_________________
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> >
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>
> ------------------------------
>
> Message: 7
> Date: Thu, 11 Jul 2013 12:56:18 -0400
> From: "E. Olsen" <ceo.eol...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] TF2: New exploit in today's update
> Message-ID:
>         <
> caku-1cfbkes-sb8js0esgjjwnppbc+u3yebmhjhw3dotej1...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I'm also see alot of random crashes on previously stable (fully 
> patched) Windows 2008R2 32-player servers with the following error in 
> the crash
> dumps:
>
> "Engine error: ED_Alloc: no free edicts"
>
>
> On Thu, Jul 11, 2013 at 11:08 AM, Rory King <rory_k...@hotmail.co.uk>
> wrote:
>
> > I have a fix up for the Quickfix Exploit here, till Valve officially
> patch
> > it: https://forums.alliedmods.net/showthread.php?t=220506
> >
> >
> > On 11 July 2013 05:48, Ross Bemrose <rbemr...@gmail.com> wrote:
> >
> >> I've only seen this in videos, but apparently the healing effects 
> >> of the quick-fix uber are not ending if the round resets (such as 
> >> by ending or restart vote).  Meaning that the former medic (and 
> >> their patient?) continually have the quick fix effect applied 
> >> forever, even after they
> die
> >> (i.e. headshot or backstab) and respawn.
> >>
> >> This can be exploited easily on the winning team, since they can 
> >> still activate ubers before the end of the round.
> >>
> >> http://www.twitch.tv/ggglygy/**b/428663081<
> http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00.
> >>
> >> ______________________________**_________________
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
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> please visit:
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>
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