Nice!

On Wed, Jul 24, 2013 at 2:54 PM, <hlds-requ...@list.valvesoftware.com>wrote:

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> Today's Topics:
>
>    1. Re: MOTD caching? (big john)
>    2. Re: MOTD caching? (Gamers Exile)
>    3. Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No
>       spread) detection plugin (AnAkIn)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 24 Jul 2013 14:25:51 -0400
> From: big john <brewskii...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] MOTD caching?
> Message-ID:
>         <
> cagrf6x7dox2g75lcluo_vtcbknx9sxbac25g9icgcrkwx9r...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> That's how I do it too
> On Jul 24, 2013 2:24 PM, "Abbas Khalil" <abbazkha...@gmail.com> wrote:
>
> > Create a file in your game directoy where the motd.txt exists and lets
> > call it custommotd.txt.
> > add your weblink in that motd file.
> > edit your server.cfg or whichever cfg file you execute on server startup
> > and add this line to it.
> > motdfile "custommotd.txt"
> > and let your server execute the server.cfg file and it will read the MOTD
> > from the custommotd.txt file.
> > This should fix the problem with the caching, thats how I avoided my
> > caching problem with the motd.
> > Good luck.
> >
> >
> > On Wed, Jul 24, 2013 at 9:19 PM, Gamers Exile <gamersex...@shaw.ca>
> wrote:
> >
> >> The content of motd.txt is just the url (def.com/motd.html). It worked
> >> for years till I changed the domain.
> >>
> >> Yes, i've tried crtl+f5 and the right click reload option.
> >>
> >>  GE
> >>   *From: *big john
> >> *Sent: *Wednesday, July 24, 2013 12:16 PM
> >> *To: *Half-Life dedicated Win32 server mailing list
> >> *Reply To: *Half-Life dedicated Win32 server mailing list
> >> *Subject: *Re: [hlds] MOTD caching?
> >>
> >> Can you post the contents of your motd.txt
> >> On Jul 24, 2013 2:15 PM, "Lep Racy" <lepracy77...@live.com> wrote:
> >>
> >>> Have you tried the ctrl+f5 when viewing the in-game browser?
> >>>
> >>> ------------------------------
> >>> Date: Wed, 24 Jul 2013 12:12:02 -0600
> >>> From: gamersex...@shaw.ca
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: [hlds] MOTD caching?
> >>>
> >>> I'm having an issue with TF2 not displaying the correct MOTD.html
> >>>
> >>> It was hosted at abc.com/motd.html but is now at def.com/motd.html.
> >>> However when you view the MOTD in game it displays an error error and
> if I
> >>> copy the url I can see it's still pointing to the old address...
> >>>
> >>> I've made sure that the correct url is in the motd.txt and any links
> >>> within motd.html.
> >>>
> >>> Any ideas?
> >>>
> >>> Thanks
> >>>
> >>> GE
> >>>
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> >>>
> >>
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> >>
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> ------------------------------
>
> Message: 2
> Date: Wed, 24 Jul 2013 12:27:52 -0600 (MDT)
> From: Gamers Exile <gamersex...@shaw.ca>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] MOTD caching?
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> ------------------------------
>
> Message: 3
> Date: Wed, 24 Jul 2013 20:53:56 +0200
> From: AnAkIn <anakin...@gmail.com>
> To: Half-Life dedicated Linux server mailing list
>         <hlds_li...@list.valvesoftware.com>,  Half-Life dedicated Win32
> server
>         mailing list <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit
>         hack/No spread) detection plugin
> Message-ID:
>         <CAMrq2zHCs6D2nvDonH2DWs3f=
> z8cgx89jnvfxmtd1zzywou...@mail.gmail.com>
> Content-Type: text/plain; charset="windows-1252"
>
> If anyone on this list still uses it, I?ll release an update soon and I?m
> looking for some beta testers. Let me know with a private email if you?re
> interested.
>
> Changelog:
> - Fixed crash when trying to reload the plugin after it has been auto
> updated
> - Added a banlist system. Cheaters using prediction hacks and
> anti-speedhack bypass hacks will be automatically banned if
> aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default).
> The banned cheaters can be seen with aac_showbans, or by opening the
> aac_banned.txt file in the tf directory.
> You can also remove a ban with the aac_removeban command.
> - Improved triggerbot detection, it should now be more precise
> - Added invalid viewangles detection (beta though, needs testing)
>
>
>
> 2012/10/27 AnAkIn <anakin...@gmail.com>
>
> > Update
> > - Compatibility with the new TF2 update
> >
> > If you have a Linux server, you might need to redownload:
> > http://tftrue.redline-utilities.net/TriggerBotDetector.zip
> >
> > 2012/9/12 doc <drga...@gmail.com>
> >
> >> From what I gathered the "name protection" is one of those things that
> is
> >> nice to have because it's easy to implement, but it usually won't happen
> >> anymore; mostly because 'name' doesn't work in orangebox games.
> >>
> >> On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn <anakin...@gmail.com> wrote:
> >>
> >> > You can't change your in-game name with "name" in Orange Box engine
> >> games.
> >> >
> >> > 2012/9/12 Herover <leon.l.a.niel...@gmail.com>
> >> >
> >> > > 2012/9/12 Rudy Bleeker <rblee...@gmail.com>:
> >> > > > On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn <anakin...@gmail.com>
> >> wrote:
> >> > > >> - Detect name hacks (different name in-game than on Steam)
> >> > > >
> >> > > > What is the problem with this? I assume it's done by using the
> >> "name"
> >> > > > console command from your game client. I fail to see why this is a
> >> > > > hack or cheat or whatever...
> >> > >
> >> > > As a alternative, it could be done by querying the steam community
> >> > > with a steam id, which is completely legal.
> >> > >
> >> > > _______________________________________________
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> archives,
> >> > > please visit:
> >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >> > >
> >> >
> >> >
> >> >
> >> > --
> >> > Best regards,
> >> > AnAkIn
> >> > _______________________________________________
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> >> > please visit:
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> >> >
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> >>
> >
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> End of hlds Digest, Vol 28, Issue 45
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