Yes. All the server browser tabs and a bunch of other things.
On Tue, Nov 12, 2013 at 2:08 PM, DontWannaName! <ad...@topnotchclan.com>wrote: > Is it able to tell if they connect from their favorites? > > Sent from my iPhone 5 > > > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn <fletch...@valvesoftware.com> > wrote: > > > > Several server operators have requested the ability to know how their > clients are connecting to their server. The latest TF update added a new > client convar, cl_connectmethod, that contains a string value that > indicates how the client connected to your server. It's sent in the same > way as cl_rate and others, and a plugin should be able to access this > information. It will be empty if joined directly through a console > "connect" command. I apologize that I don't have the list of values at > hand, but I'm sure some helpful server operator or plugin author will post > the list of codes that are sent. > > > > Please be aware that the field is not secure, and the work required to > secure it is not trivial. Without too much effort a client could send you > pretty much any string they want. So this is best used for general > reporting purposes and understanding where your players are coming from, > not to treat players differently based on how they connect. > > > > This is a Source engine change, so it will be available in CS:S, DoD:S, > and HL2:DM in the next update for those games. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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