Yes. All the server browser tabs and a bunch of other things.

On Tue, Nov 12, 2013 at 2:08 PM, DontWannaName! <ad...@topnotchclan.com>wrote:

> Is it able to tell if they connect from their favorites?
>
> Sent from my iPhone 5
>
> > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn <fletch...@valvesoftware.com>
> wrote:
> >
> > Several server operators have requested the ability to know how their
> clients are connecting to their server.  The latest TF update added a new
> client convar, cl_connectmethod, that contains a string value that
> indicates how the client connected to your server.  It's sent in the same
> way as cl_rate and others, and a plugin should be able to access this
> information.  It will be empty if joined directly through a console
> "connect" command.  I apologize that I don't have the list of values at
> hand, but I'm sure some helpful server operator or plugin author will post
> the list of codes that are sent.
> >
> > Please be aware that the field is not secure, and the work required to
> secure it is not trivial.  Without too much effort a client could send you
> pretty much any string they want.  So this is best used for general
> reporting purposes and understanding where your players are coming from,
> not to treat players differently based on how they connect.
> >
> > This is a Source engine change, so it will be available in CS:S, DoD:S,
> and HL2:DM in the next update for those games.
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