Have you tried doing snd_restart?
On Fri, Feb 21, 2014 at 5:37 AM, Kirill Fokin <zanydazanydn...@yahoo.com>wrote: > Game: Half-Life 2: Deathmatch > Game client: Source Engine 24 (build 1913431) > Information about bug on > github.com<https://github.com/ValveSoftware/Source-1-Games/issues/1257> > Bug occurs on: Linux/Windows servers > My Operation System: Windows 7 > > Sound loop 1 > This is when, after getting killed by an explosion, the high pitched whine > that one hears does not go away, one cannot hear any sounds except for that > "deaf" whine. Solutions to this problem include rejoining the server and > alt-tabbing to windows, and then back into the game. This is seemingly > random. > > Sound loop 2 > Occasionally after firing the RPG, the "firing" sound will loop and > continue to play until you rejoin the server or the map changes. This is > seemingly random. > > Sound loop 3 > This is when, after getting killed by an explosion, the silence effect > that is experienced, where noise is almost silent, does not go away. > Solutions to this problem include rejoining the server and alt-tabbing to > windows, and then back into the game. This is seemingly random. > > Sound loop 4 > This one occurs after a barrel has been set on fire. Occasionally the > burning sound will be present, similar to the other sound bug's, this can > only be solved by rejoining the server. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- HOW DO YOU EXPECT TO OUTRUN ME
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds