Have you tried doing snd_restart?

On Fri, Feb 21, 2014 at 5:37 AM, Kirill Fokin <zanydazanydn...@yahoo.com>wrote:

> Game: Half-Life 2: Deathmatch
> Game client: Source Engine 24 (build 1913431)
> Information about bug on 
> github.com<https://github.com/ValveSoftware/Source-1-Games/issues/1257>
> Bug occurs on: Linux/Windows servers
> My Operation System: Windows 7
>
> Sound loop 1
> This is when, after getting killed by an explosion, the high pitched whine
> that one hears does not go away, one cannot hear any sounds except for that
> "deaf" whine. Solutions to this problem include rejoining the server and
> alt-tabbing to windows, and then back into the game. This is seemingly
> random.
>
> Sound loop 2
> Occasionally after firing the RPG, the "firing" sound will loop and
> continue to play until you rejoin the server or the map changes. This is
> seemingly random.
>
> Sound loop 3
> This is when, after getting killed by an explosion, the silence effect
> that is experienced, where noise is almost silent, does not go away.
> Solutions to this problem include rejoining the server and alt-tabbing to
> windows, and then back into the game. This is seemingly random.
>
> Sound loop 4
> This one occurs after a barrel has been set on fire. Occasionally the
> burning sound will be present, similar to the other sound bug's, this can
> only be solved by rejoining the server.
>
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>


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