Do you run a Steam client on the same computer? If yes, then it's a bug in Steam and there are two solutions for you:
1. Activate the Beta Update in your Steam client (Steam -> Settings -> Account -> Beta participation -> Change). Your gameserver should start fine then. 2. Or Add the following two lines to your batch script before the server starts: reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t REG_SZ /d "" /f reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll64 /t REG_SZ /d "" /f Both should help to get rid of that LAN only thing From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr. Sent: Friday, February 21, 2014 6:39 PM To: hlds list Subject: [hlds] TF2 server not connecting to Steam It seems since the Feb 7th update my TF2 server won't connect to Steam (LAN only). I have these ports forwarded 3478-4380, 27000-27050. I have a HL2DM server running on the same system that connects just fine. I tried adding sv_setsteamaccount ************** command to my server config and there was no difference. Here are my start up batch and server config: Start up batch @echo off cls echo Protecting srcds from crashes... echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter. title srcds.com Watchdog :srcds echo (%time%) srcds started. start /high /wait c:\TF2SRV\srcds.exe -console -game tf -port 27016 +maxplayers 8 +map cp_orange_x3" echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds SERVER.CFG // server name hostname "Bananaland TF2" // operation sv_lan 0 sv_region 255 // Contact email for server sysop sv_contact bananaland.ser...@gmail.com // registered server identity tf_server_identity_account_id ****** tf_server_identity_token "**************" //tf_mm_servermode 1 // rcon passsword rcon_password "*****" // Server password //sv_password "****" // 30 minute timelimit mp_timelimit 60 // Maximum number of rounds to play before server changes maps //mp_maxrounds 100 sv_pure 0 // Server tags sv_tags alltalk // Communications // // enable voice communications sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 1 // amount of time players can chat after the game is over mp_chattime 10 //Idle Kicking mp_idledealmethod 1 mp_autoteambalance 0 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 30 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 15 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 1 // Teams are unbalanced when one team has this many more players than the other (0 disables) mp_scrambleteams_auto 0 // Teams autoscramble if criteria met (0 disables) // end cvars for balancing un-even teams // start cvars for round and game times // bandwidth rates/settings sv_minrate 0 sv_maxrate 30000 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 30 //bots tf_bot_join_after_player 0 tf_bot_add red 1 medic tf_bot_add blue 1 pyro tf_bot_add blue 1 engineer // execute ban files exec banned_user.cfg exec banned_ip.cfg Any help in this matter would be appreciated.
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