Interesting. You're not Edge Gamers are you? Lol
> On Feb 26, 2014, at 1:01 PM, 1nsane <1nsane...@gmail.com> wrote: > > Its unpredictable really. Two servers yesterday one today. > > Yesterday a server got attacked because the people on it at the time > votebanned a hacker for 30 minutes. Though the attack lasted much longer than > the ban itself and better yet the people playing on the server obviously > moved on immediately. > > > > >> On Wed, Feb 26, 2014 at 2:52 PM, Dill Bates <dillbat...@gmail.com> wrote: >> Just curious how often you guys get DDOS attacks on your servers? I've been >> attacked one time ever, and it was because I banned a couple of trolls. >> >> -Dill >> >> Sent from my iPhone >> >>> On Feb 26, 2014, at 10:57 AM, 1nsane <1nsane...@gmail.com> wrote: >>> >>> I've never had an attack stop immediately after shutting down the server >>> being attacked. Sometimes the attacks went on for hours with no change. >>> Other times the IP would get null routed and then restored later only to be >>> nullrouted again for even longer as the attack was ongoing. >>> >>> Most of them would assume the server is dead while the attack is ongoing. >>> Just like it was before. >>> Also different datacenters handle attacks differently. Some can filter them >>> sometimes, others charge very high fees or just nullroute. >>> >>> But if the location that server is in can't deal with a DDOS, yet I had the >>> opportunity to temporarily shift it to a host 1031 KM away then I might >>> just do that. >>> >>> >>>> On Wed, Feb 26, 2014 at 12:47 PM, Nomaan Ahmad <n0man....@gmail.com> wrote: >>>> I think the "panels" used by these skiddies to ddos servers have the >>>> ability to stop an attack and then continue the attack your newer IP. >>>> So I think its kinda useless for that purpose. >>>> >>>> >>>>> On 26 February 2014 18:21, 1nsane <1nsane...@gmail.com> wrote: >>>>> What about the title of this thread? DDOS. >>>>> >>>>> That's a great reason to update the IP more often. It would allow one to >>>>> almost provide continuous service. >>>>> >>>>> IP is under attack so you can nullroute it and start the server on >>>>> another IP. Then change it back when needed. >>>>> >>>>> >>>>>> On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> >>>>>> wrote: >>>>>> As I said: do you plan to change IP that often then??? >>>>>> >>>>>> It almost sounds like you want to change IP every hour or w/e and push >>>>>> the changes to the clients right away... And pushing all those changes >>>>>> would be way too much imo. Its not for playing around with hourly >>>>>> updates to the players and pushing all that to 10's of millions of users. >>>>>> >>>>>> Use this feature for what its intended, and long asked for: >>>>>> Server owners near painless changing provider / server / VPS or whatever >>>>>> hosting that rare time you need to change this, and have your playerbase >>>>>> informed/moved to the new IP for your server. >>>>>> >>>>>> I love the new feature, it allows us to give our users that have our >>>>>> servers Favorited a good service and keep them when we need to change to >>>>>> a new host. >>>>>> >>>>>> I really cannot see any greater added value in having this update any >>>>>> faster. You know you going to have less players anyway when moving over >>>>>> to a new IP, and now they will come back gradually after a day, after 2 >>>>>> days everybody will be updated. Plan the transition on your lowest usage >>>>>> days of the week, and the pain is the least. I think Valve set it to 24 >>>>>> hours for keeping stuff moderate with transferring between servers, >>>>>> clients, keeping up with the stuff etc, while they measure what >>>>>> bandwith/CPU costs it generates with 10.000s of servers, and millions of >>>>>> users. >>>>>> >>>>>> So answer this: why would you want to change that often / fast of IP? >>>>>> >>>>>> Again, I do not see much added value, for a service you may only do use >>>>>> once in so many months. The only answers I can come up with have to do >>>>>> with trying to exploit some or whatever. Don't know, don't wanna know, >>>>>> and I am against such. I've been looking around, but not planning to >>>>>> move over within a month or so. Meanwhile letting all my players getting >>>>>> the ID. >>>>>> >>>>>> From: Jimmy Dorry <jimmydo...@gmail.com> >>>>>> To: Mart-Jan Reeuwijk <mreeu...@yahoo.com>; Half-Life dedicated Win32 >>>>>> server mailing list <hlds@list.valvesoftware.com> >>>>>> Sent: Wednesday, 26 February 2014, 15:17 >>>>>> >>>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts >>>>>> Resolve These Issues Now? >>>>>> >>>>>> It would be nicer for steam to push changes instead requiring the >>>>>> clients to pull. >>>>>> >>>>>> If you change ip, under the current scheme, you basically have to expect >>>>>> no/reduced favourited joins for 24hours. >>>>>> >>>>>> Sent from my iPad >>>>>> >>>>>>> On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk <mreeu...@yahoo.com> >>>>>>> wrote: >>>>>>> >>>>>>> quote: 4. Would it be possible to increase the update rate in the >>>>>>> future? >>>>>>> >>>>>>> Do you plan to keep changing your IP's every day? I really don't see >>>>>>> the need. >>>>>>> >>>>>>> From: Bottiger <bottige...@gmail.com> >>>>>>> To: Half-Life dedicated Win32 server mailing list >>>>>>> <hlds@list.valvesoftware.com> >>>>>>> Sent: Wednesday, 26 February 2014, 2:42 >>>>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts >>>>>>> Resolve These Issues Now? >>>>>>> >>>>>>> Thanks for the update. I have a few questions. >>>>>>> >>>>>>> 1. Does the user need to be online in order to load account ids into >>>>>>> their favorites? >>>>>>> 2. If people were already logged in right before an IP change does this >>>>>>> mean they won't see the new server for another 24 hours? >>>>>>> 3. If we leave a notice server up without an account at the old >>>>>>> address, will there be no update because there was a working server at >>>>>>> that address? >>>>>>> 4. Would it be possible to increase the update rate in the future? >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <to...@valvesoftware.com> >>>>>>> wrote: >>>>>>> Yes, you can change IP, port, or both and user’s favorites will update >>>>>>> within a day or the next time they refresh their favorites list >>>>>>> thereafter. What I mean by that is, the Steam client only asks for >>>>>>> updated IP:port information at most once every 24 hours. At the same >>>>>>> time as that request, the Steam client will also look at all the >>>>>>> favorites it doesn’t know the Steam ID for and check to see if it has a >>>>>>> persistent account and then fill it in if so. So you may want to wait a >>>>>>> few days before changing your IP or port to ensure people get the Steam >>>>>>> update and get a chance to get your game server’s Steam ID in their >>>>>>> favorites list. >>>>>>> >>>>>>> From: hlds-boun...@list.valvesoftware.com >>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair >>>>>>> Sent: Tuesday, February 25, 2014 1:19 PM >>>>>>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated >>>>>>> Linux server mailing list >>>>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts >>>>>>> Resolve These Issues Now? >>>>>>> >>>>>>> Related question to this ... >>>>>>> In addition to tracking what IP ADDRESS the server moved to, I *assume* >>>>>>> it will track the before/after PORT? In other words ADDRESS:PORT, not >>>>>>> just ADDRESS? >>>>>>> Maybe somebody from Valve could confirm? >>>>>>> >>>>>>> On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <supp...@boomgaming.net> >>>>>>> wrote: >>>>>>> I just got a Steam Client update this morning that included the >>>>>>> following in the General update notes: >>>>>>> >>>>>>> “Add IP tracking to game server favorites. Favorites will automatically >>>>>>> update to new server IP addresses if the game server is using a >>>>>>> persistent account.” >>>>>>> >>>>>>> I’m assuming that this feature is no longer just a beta client feature >>>>>>> now, which is wonderful news for anyone looking to change their IP >>>>>>> addess(es). >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> From: Mike Vail [mailto:supp...@boomgaming.net] >>>>>>> Sent: Saturday, February 15, 2014 10:49 AM >>>>>>> To: 'Half-Life dedicated Win32 server mailing list' >>>>>>> Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts >>>>>>> Resolve These Issues Now? >>>>>>> >>>>>>> So this week for the first time since I started running Valve servers >>>>>>> almost 10 years ago, I began getting ddos attacked on one of my >>>>>>> servers. The datacenter null-routed the IP, which is typical in these >>>>>>> cases. I don’t have advanced firewall protection right now other than >>>>>>> Windows 2008 Firewall so I’m kinda stuck. I don’t even know the nature >>>>>>> of the attack because the datacenter isn’t helpful at all. Wireshark >>>>>>> hangs and crashes every 30 minutes so it too is useless in identifying >>>>>>> the attack. I also learned another server-op who runs a similar server >>>>>>> is having the same attacks so it’s likely the same guy trying to take >>>>>>> us both down so he can start his own server like ours. >>>>>>> >>>>>>> So then I started thinking about these new game server accounts. My >>>>>>> affected server is by no means stock. It runs a custom map, has instant >>>>>>> respawn and 100% crits, which disqualifies it from Quick-play. That’s >>>>>>> fine but here’s my question. As I read the recent thread about the new >>>>>>> Game server account feature, by adding my server to a game server >>>>>>> account, I can change the IP and players with it saved in their >>>>>>> favorites will receive the new server IP address because their >>>>>>> favorites will update after the IP change. Is this correct? If so, I >>>>>>> should be able to change the IP after registering it and people should >>>>>>> find the server through their favorites like before even though the >>>>>>> server won’t work with quick-play right? >>>>>>> >>>>>>> Lastly, with game server accounts becoming the norm, would it not make >>>>>>> since for Valve to game servers’ IP addresses from everyone in the >>>>>>> future so the ability to attack them would be greatly diminished? I >>>>>>> realize that dedicated attackers will always find a way to do evil, but >>>>>>> by hiding the IP addresses from players, it may go a long way to >>>>>>> reducing the frequency of attacks by script kiddies. >>>>>>> >>>>>>> What do you guys think? >>>>>>> >>>>>>> Happy Saturday, >>>>>>> Mike >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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