Interesting. You're not Edge Gamers are you? Lol

> On Feb 26, 2014, at 1:01 PM, 1nsane <1nsane...@gmail.com> wrote:
> 
> Its unpredictable really. Two servers yesterday one today. 
> 
> Yesterday a server got attacked because the people on it at the time 
> votebanned a hacker for 30 minutes. Though the attack lasted much longer than 
> the ban itself and better yet the people playing on the server obviously 
> moved on immediately.
> 
> 
> 
> 
>> On Wed, Feb 26, 2014 at 2:52 PM, Dill Bates <dillbat...@gmail.com> wrote:
>> Just curious how often you guys get DDOS attacks on your servers? I've been 
>> attacked one time ever, and it was because I banned a couple of trolls. 
>> 
>> -Dill
>> 
>> Sent from my iPhone
>> 
>>> On Feb 26, 2014, at 10:57 AM, 1nsane <1nsane...@gmail.com> wrote:
>>> 
>>> I've never had an attack stop immediately after shutting down the server 
>>> being attacked. Sometimes the attacks went on for hours with no change. 
>>> Other times the IP would get null routed and then restored later only to be 
>>> nullrouted again for even longer as the attack was ongoing.
>>> 
>>> Most of them would assume the server is dead while the attack is ongoing. 
>>> Just like it was before.
>>> Also different datacenters handle attacks differently. Some can filter them 
>>> sometimes, others charge very high fees or just nullroute. 
>>> 
>>> But if the location that server is in can't deal with a DDOS, yet I had the 
>>> opportunity to temporarily shift it to a host 1031 KM away then I might 
>>> just do that.
>>> 
>>> 
>>>> On Wed, Feb 26, 2014 at 12:47 PM, Nomaan Ahmad <n0man....@gmail.com> wrote:
>>>> I think the "panels" used by these skiddies to ddos servers have the 
>>>> ability to stop an attack and then continue the attack your newer IP.
>>>> So I think its kinda useless for that purpose.
>>>> 
>>>> 
>>>>> On 26 February 2014 18:21, 1nsane <1nsane...@gmail.com> wrote:
>>>>> What about the title of this thread? DDOS.
>>>>> 
>>>>> That's a great reason to update the IP more often. It would allow one to 
>>>>> almost provide continuous service.
>>>>> 
>>>>> IP is under attack so you can nullroute it and start the server on 
>>>>> another IP. Then change it back when needed.
>>>>> 
>>>>> 
>>>>>> On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> 
>>>>>> wrote:
>>>>>> As I said: do you plan to change IP that often then??? 
>>>>>> 
>>>>>> It almost sounds like you want to change IP every hour or w/e and push 
>>>>>> the changes to the clients right away...  And pushing all those changes 
>>>>>> would be way too much imo. Its not for playing around with hourly 
>>>>>> updates to the players and pushing all that to 10's of millions of users.
>>>>>> 
>>>>>> Use this feature for what its intended, and long asked for:
>>>>>> Server owners near painless changing provider / server / VPS or whatever 
>>>>>> hosting that rare time you need to change this, and have your playerbase 
>>>>>> informed/moved to the new IP for your server.
>>>>>> 
>>>>>> I love the new feature, it allows us to give our users that have our 
>>>>>> servers Favorited a good service and keep them when we need to change to 
>>>>>> a new host.
>>>>>> 
>>>>>> I really cannot see any greater added value in having this update any 
>>>>>> faster. You know you going to have less players anyway when moving over 
>>>>>> to a new IP, and now they will come back gradually after a day, after 2 
>>>>>> days everybody will be updated. Plan the transition on your lowest usage 
>>>>>> days of the week, and the pain is the least. I think Valve set it to 24 
>>>>>> hours for keeping stuff moderate with transferring between servers, 
>>>>>> clients, keeping up with the stuff etc, while they measure what 
>>>>>> bandwith/CPU costs it generates with 10.000s of servers, and millions of 
>>>>>> users. 
>>>>>> 
>>>>>> So answer this: why would you want to change that often / fast of IP?
>>>>>> 
>>>>>> Again, I do not see much added value, for a service you may only do use 
>>>>>> once in so many months. The only answers I can come up with have to do 
>>>>>> with trying to exploit some or whatever. Don't know, don't wanna know, 
>>>>>> and I am against such. I've been looking around, but not planning to 
>>>>>> move over within a month or so. Meanwhile letting all my players getting 
>>>>>> the ID.
>>>>>> 
>>>>>> From: Jimmy Dorry <jimmydo...@gmail.com>
>>>>>> To: Mart-Jan Reeuwijk <mreeu...@yahoo.com>; Half-Life dedicated Win32 
>>>>>> server mailing list <hlds@list.valvesoftware.com> 
>>>>>> Sent: Wednesday, 26 February 2014, 15:17
>>>>>> 
>>>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>>>>>> Resolve These Issues Now?
>>>>>> 
>>>>>> It would be nicer for steam to push changes instead requiring the 
>>>>>> clients to pull. 
>>>>>> 
>>>>>> If you change ip, under the current scheme, you basically have to expect 
>>>>>> no/reduced favourited joins for 24hours.
>>>>>> 
>>>>>> Sent from my iPad
>>>>>> 
>>>>>>> On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk <mreeu...@yahoo.com> 
>>>>>>> wrote:
>>>>>>> 
>>>>>>> quote: 4. Would it be possible to increase the update rate in the 
>>>>>>> future?
>>>>>>> 
>>>>>>> Do you plan to keep changing your IP's every day? I really don't see 
>>>>>>> the need.
>>>>>>> 
>>>>>>> From: Bottiger <bottige...@gmail.com>
>>>>>>> To: Half-Life dedicated Win32 server mailing list 
>>>>>>> <hlds@list.valvesoftware.com> 
>>>>>>> Sent: Wednesday, 26 February 2014, 2:42
>>>>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>>>>>>> Resolve These Issues Now?
>>>>>>> 
>>>>>>> Thanks for the update. I have a few questions.
>>>>>>> 
>>>>>>> 1. Does the user need to be online in order to load account ids into 
>>>>>>> their favorites?
>>>>>>> 2. If people were already logged in right before an IP change does this 
>>>>>>> mean they won't see the new server for another 24 hours?
>>>>>>> 3. If we leave a notice server up without an account at the old 
>>>>>>> address, will there be no update because there was a working server at 
>>>>>>> that address?
>>>>>>> 4. Would it be possible to increase the update rate in the future?
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <to...@valvesoftware.com> 
>>>>>>> wrote:
>>>>>>> Yes, you can change IP, port, or both and user’s favorites will update 
>>>>>>> within a day or the next time they refresh their favorites list 
>>>>>>> thereafter. What I mean by that is, the Steam client only asks for 
>>>>>>> updated IP:port information at most once every 24 hours. At the same 
>>>>>>> time as that request, the Steam client will also look at all the 
>>>>>>> favorites it doesn’t know the Steam ID for and check to see if it has a 
>>>>>>> persistent account and then fill it in if so. So you may want to wait a 
>>>>>>> few days before changing your IP or port to ensure people get the Steam 
>>>>>>> update and get a chance to get your game server’s Steam ID in their 
>>>>>>> favorites list.
>>>>>>>  
>>>>>>> From: hlds-boun...@list.valvesoftware.com 
>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
>>>>>>> Sent: Tuesday, February 25, 2014 1:19 PM
>>>>>>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated 
>>>>>>> Linux server mailing list
>>>>>>> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>>>>>>> Resolve These Issues Now?
>>>>>>>  
>>>>>>> Related question to this ...
>>>>>>> In addition to tracking what IP ADDRESS the server moved to, I *assume* 
>>>>>>> it will track the before/after PORT?  In other words ADDRESS:PORT, not 
>>>>>>> just ADDRESS?
>>>>>>> Maybe somebody from Valve could confirm?
>>>>>>>  
>>>>>>> On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <supp...@boomgaming.net> 
>>>>>>> wrote:
>>>>>>> I just got a Steam Client update this morning that included the 
>>>>>>> following in the General update notes:
>>>>>>>  
>>>>>>> “Add IP tracking to game server favorites. Favorites will automatically 
>>>>>>> update to new server IP addresses if the game server is using a 
>>>>>>> persistent account.”
>>>>>>>  
>>>>>>> I’m assuming that this feature is no longer just a beta client feature 
>>>>>>> now, which is wonderful news for anyone looking to change their IP 
>>>>>>> addess(es).
>>>>>>>  
>>>>>>>  
>>>>>>>  
>>>>>>>  
>>>>>>> From: Mike Vail [mailto:supp...@boomgaming.net] 
>>>>>>> Sent: Saturday, February 15, 2014 10:49 AM
>>>>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>>>>> Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>>>>>>> Resolve These Issues Now?
>>>>>>>  
>>>>>>> So this week for the first time since I started running Valve servers 
>>>>>>> almost 10 years ago, I began getting ddos attacked on one of my 
>>>>>>> servers. The datacenter null-routed the IP, which is typical in these 
>>>>>>> cases. I don’t have advanced firewall protection right now other than 
>>>>>>> Windows 2008 Firewall so I’m kinda stuck. I don’t even know the nature 
>>>>>>> of the attack because the datacenter isn’t helpful at all. Wireshark 
>>>>>>> hangs and crashes every 30 minutes so it too is useless in identifying 
>>>>>>> the attack.  I also learned another server-op who runs a similar server 
>>>>>>> is having the same attacks so it’s likely the same guy trying to take 
>>>>>>> us both down so he can start his own server like ours.
>>>>>>>  
>>>>>>> So then I started thinking about these new game server accounts. My 
>>>>>>> affected server is by no means stock. It runs a custom map, has instant 
>>>>>>> respawn and 100% crits, which disqualifies it from Quick-play. That’s 
>>>>>>> fine but here’s my question. As I read the recent thread about the new 
>>>>>>> Game server account feature, by adding my server to a game server 
>>>>>>> account, I can change the IP and players with it saved in their 
>>>>>>> favorites will receive the new server IP address because their 
>>>>>>> favorites will update after the IP change. Is this correct? If so, I 
>>>>>>> should be able to change the IP after registering it and people should 
>>>>>>> find the server through their favorites like before even though the 
>>>>>>> server won’t work with quick-play right?
>>>>>>>  
>>>>>>> Lastly, with game server accounts becoming the norm, would it not make 
>>>>>>> since for Valve to game servers’ IP addresses from everyone in the 
>>>>>>> future so the ability to attack them would be greatly diminished? I 
>>>>>>> realize that dedicated attackers will always find a way to do evil, but 
>>>>>>> by hiding the IP addresses from players, it may go a long way to 
>>>>>>> reducing the frequency of attacks by script kiddies.
>>>>>>>  
>>>>>>> What do you guys think?
>>>>>>>  
>>>>>>> Happy Saturday,
>>>>>>> Mike
>>>>>>> 
>>>>>>> _______________________________________________
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>>>>>>>  
>>>>>>> 
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>>>>>>> 
>>>>>>> 
>>>>>>> 
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>>>>>>> 
>>>>>>> 
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>>>>>> 
>>>>>> 
>>>>>> 
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>>>>>> please visit:
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>>>>> 
>>>>> 
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>>>>> please visit:
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>>>> 
>>>> 
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>>> 
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