Yeah, mistakes can happen easily, well thanks for the update on that (Steam
ID). That's one of the bugs acknowledged in this update, just needs the
other bug acknowledging/fixing (which happened when the HTML MOTD started
sharing the Steam browser control) then all is well again hopefully.


On 22 August 2014 00:47, E. Olsen <ceo.eol...@gmail.com> wrote:

> Fair enough, mistakes happen.
>
> I would, however, implore the TF2 dev team to actively engage the
> Sourcemod dev team and give them advanced notice of any future major
> changes (like you guys always used to do, which was a great environment to
> participate in) such as porting TF2 to Source 2, etc.
>
> The way you helped us transition to Steampipe should be the model here -
> we all worked together, and that rollout went about as smooth as could be
> ;-)
>
>
> On Thu, Aug 21, 2014 at 7:41 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
>> We apologize for the lack of warning regarding the SteamID format change
>> in today's update. It was our intent to give the community a heads-up
>> before the change was released, but it was missed.
>>
>> The change was made to update TF2 to use the current SteamID format,
>> which most other games on Steam and Steam itself uses. You will find that
>> you can now use SteamIDs rendered by these other locations in your
>> interactions with the engine. The engine will still recognize the old
>> format, though, so your current server ban lists should still be valid.
>>
>> The conversion equation has already been posted by a community member,
>> but here it is again:
>>
>>         Old:            STEAM_0:A:B
>>         New:            [U:1:B*2+A]
>>         Example:        STEAM_0:1:1234  --->    [U:1:2469]
>>
>> We're sorry for the problems this may cause while you update your scripts
>> to use the new format. It was not our intent to disrupt your servers.
>>
>> -Eric
>>
>>
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