Any updates regarding the HTML MOTD bugs (e.g. MAC OS X and Linux, and the
problem when you click on a link that opens a new window opening itself
again instead of the URL it's supposed to go to)?


On 26 August 2014 21:28, Eric Smith <er...@valvesoftware.com> wrote:

> We will eventually update DoD:S , CS:S, and HL2:DM with the engine
> changes. Those updates should happen in the next couple weeks. Those are
> the only planned updates at this time.
>
> -Eric
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
> Sent: Monday, August 25, 2014 10:11 PM
> To: Half-Life dedicated Win32 server mailing list
> Cc: hlds_annou...@list.valvesoftware.com;
> hlds_li...@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
>
> Eric -
>
> Is there any clarity Valve can share on which games this change will occur
> with next? CS:S? HL2MP? HL1DM(Source)MP?
>
> Also, is this planned eventually for GoldSrc-based titles as well? (HL1,
> CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?
>
> I ask because, although work-around's are now in-place/available for
> various server-side mods (such as SourceMod and SourceBans) for
> Source-engine games -  I do not think anything has been done yet with
> preparing server-side mods (such as AMX-Mod-X and possibly AMX-Bans) for
> GoldSrc-based games.
>
> Best wishes,
>
> - Weasel
>
>
> On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
> > We apologize for the lack of warning regarding the SteamID format
> > change in today's update. It was our intent to give the community a
> > heads-up before the change was released, but it was missed.
> >
> > The change was made to update TF2 to use the current SteamID format,
> > which most other games on Steam and Steam itself uses. You will find
> > that you can now use SteamIDs rendered by these other locations in
> > your interactions with the engine. The engine will still recognize the
> > old format, though, so your current server ban lists should still be
> valid.
> >
> > The conversion equation has already been posted by a community member,
> > but here it is again:
> >
> >         Old:            STEAM_0:A:B
> >         New:            [U:1:B*2+A]
> >         Example:        STEAM_0:1:1234  --->    [U:1:2469]
> >
> > We're sorry for the problems this may cause while you update your
> > scripts to use the new format. It was not our intent to disrupt your
> servers.
> >
> > -Eric
> >
> >
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> >
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