The new map seems to be sd_doomsday_event On Thu, Oct 30, 2014 at 12:47 AM, E. Olsen <ceo.eol...@gmail.com> wrote: > Is there a special SV_tag we need to set for quickplay purposes to host the > new map? > > On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith <er...@valvesoftware.com> wrote: >> >> We've released a mandatory update for TF2. The notes for the update are >> below. The new version number is 2467544. >> >> -Eric >> >> ----------------------------------------- >> >> Scream Fortress VI has arrived! >> Help Merasmus with his carnival! >> Comic and additional information available on the website >> (http://www.teamfortress.com/screamfortress6) >> Scream Fortress VI runs until November 12, 2014 >> Added new Halloween map Carnival of Carnage >> Merasmus will spread misfortune with server wide curses >> Added a Strongmann Test-Your-Strength machine which is in >> no way an eldritch portal to Bumper Car Madness! >> Added bumper car minigames. Win by completely ghostifying the >> other team or by completing the objective >> Alt-fire to speed boost your bumper car >> Cast spells while driving >> The collision force a bumper car receives increases as the car >> takes damage >> Force is displayed in the bumper car HUD as a percentage >> Ghosts can come back to life by touching a friendly bumper >> car >> 50 new Halloween-themed community cosmetics >> 6 new achievements >> >> During Scream Fortress VI: >> A Halloween Gift Cauldron is granted to all players who play >> during the event >> Added Halloween crates to the Mann Co. Store. These crates do not >> require a key to open >> All Unusual hats and taunts that are unboxed during the event will >> receive Halloween-themed Unusual effects >> Previous Scream Fortress content is available in the Mann Co. >> Store >> >> General : >> Reduced the number of Fireball spells granted to 2 >> Updated the tf_spells_enabled ConVar >> Removed the Teleport spell from the general spell list >> when spells are enabled outside of Helltower >> Added rare spells to the general spell list, except >> Skeletons and Monoculus >> Turning a player into a ghost now grants the attacker a kill >> credit >> Players can now fly around as a ghost by holding the jump key >> TargetID system >> Now creates a floating health indicator over the target >> Reduced size of nameplate >> Added tf_hud_target_id_alpha ConVar to control the >> transparency >> Fixed player voice transmissions not transmitting the last second >> of recording >> Fixed a dedicated server crash when the autoexec.cfg contains a >> bind command >> Fixed Unicode font performance and rendering issues for >> Mac clients >> Fixed an exploit that allowed players to remove the ghost >> condition >> >> Hammer : >> Added a field to the Tools->Options->3DView tab that multiplies >> the length of the rendered light_spot cone preview >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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