It does. By default, your server will accept any map to be ran on it unless you set sv_workshop_allow_other_maps to 0.

-ics

2xcombatvet kirjoitti:
Does it matter if ur not running a workshop server


Sent from my T-Mobile 4G LTE Device


-------- Original message --------
From: Jesse Oak <wazanato...@gmail.com>
Date:01/23/2015 12:24 (GMT-05:00)
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Cc:
Subject: Re: [hlds] Someone took over server

Make sure you also have sv_workshop_allow_other_maps 0 otherwise someone may be able to load a malicious map onto the server.

On Jan 23, 2015 10:12 AM, "Nomaan Ahmad" <n0man....@gmail.com <mailto:n0man....@gmail.com>> wrote:

    OP mentioned about allowing gameme's rcon connection, so this
    plugin will help him.
    TCP can be spoofed? I thought that was true for UDP.

    I have had similar server hijackings in the past, this plugin
    helped. Blocking off rcon by using rcon_password "" or disabling
    TCP altogether might have same effects but you cant use sourcebans
    or gameme/hlstatsx after that.

    On 23 January 2015 at 08:23, Korrey Moore <ajac...@gmail.com
    <mailto:ajac...@gmail.com>> wrote:

        > You should use SMAC's RCON Locker and whitelist IP that you want to 
allow.
        >
        > http://smac.sx/

        Whitelisting home connections is rather pointless since the
        majority have dynamic IP addresses that constantly change.
        Then there's the problem that IP addresses can be easily spoofed.

        > It's a TCP block, dunno why he said HTTP explicitly because
        it isn't HTTP.

        Yeah excuse me on that, I work with all sorts of routers that
        use HTTP and TCP interchangeably in the firmware and wasn't
        thinking.

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