http://steamcommunity.com/groups/TF2Classic2015

On 3/6/2015 12:50 PM, annarack wrote:
If only we could roll back to before hats and weapons started dropping.
I've never really enjoyed playing TF2 as much as I did back then when
achievements meant something rather than waiting for a weapon or a hat
to drop.

Does someone fancy Greenlighting TF2 original so that we can all play
TF2 with real skill again??

On 4 Mar 2015 21:37, Robert Paulson <thepauls...@gmail.com> wrote:

    Before Valve started funneling all the new players to their servers,
    there were many community servers with vanilla settings with
    different maps. What you see now is the direct consequence of
    Valve's changes, this was not how it was.

    There is a reason why the only communities left are running mods and
    the same few maps. It is because those are the only servers you can
    fill without quickplay now. No one can compete with the numerous
    official servers clogging up the browser list and being fed all the
    players from quickplay.

    And while "most" community servers may not be that great, there were
    at least 200 of them that were according to gametracker, so this
    isn't just a dozen servers that will get killed. This was also a
    complete betrayal of the players/customers who bought TF2, expecting
    to be able to join or run their own servers. You may not understand
    since you don't seem to care very much about the quality of the
    servers you play on, but to me, this is almost as offensive as
    turning a game pay-to-win after getting everyone hooked on it for a
    few years. I refuse to play on official servers, and knowing how
    much better community servers can be, I'd rather quit than downgrade.

    I for one will never host another Valve game after putting thousands
    of dollars and hours into TF2, and I will refrain from buying any
    games or microtransactions from them due to this.

    On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner <lgwag...@gmail.com
    <mailto:lgwag...@gmail.com>> wrote:

        I think this thread drastically underestimates the new user. I
        would argue that most new users are new to this game but not new
        to FPS gaming. I would argue most understand that there are
        thousands of servers out there but just don't care to sift
        through a list when all they want to do is connect and play.
        It's a crapshoot anyway, I'm sure many of them have to connect
        through quickplay several times to find a decent game. I use the
        server browser to try and find good games and it's a hassle.

        Further, I think the community servers are far from great. Most
        run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and
        jack with the settings (instant respawn, 32 player dustbowl
        anyone?) and then come on here and complain that Valve is
        killing their communities. Sure there are some good communities,
        and some good mods, but most community servers aren't all that
        great and I highly doubt there is any real tragedy here. Further
        I think many people underestimate the impact of the age of the
        game in the declining numbers. Has anyone looked at traffic on
        Valve's servers? Either way I'm not convinced the experience
        would be any better if all the traffic on Valve's servers were
        redirected to community servers.

        That's my 2 cents, feel free to tell me I'm wrong.

        On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom
        <chad.hedst...@gmail.com <mailto:chad.hedst...@gmail.com>> wrote:

            I do like that idea.

            Artificially "soft locking" the server browser button, and
            having users unlock it via an achievement (dominate one
            player, for example) gives new users an easy incentive and
            helps advertise the existence of community servers rather
            even-handidly. Since it's something you unlock, there's an
            incentive to go check out what you've unlocked, and at least
            try out connecting to a community Server. Right now there
            are likely many new users who never realize there's an
            option b outside of quick play.

            I say soft locking, as users could still connect through the
            console or steam server browser.

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