>From the wiki:
>
> PCServer-KFEngine.ini
>
> The Engine.ini is where most port related changes can be made to a server,
> including the game port and query port.
>

Did the port uris by the way?

On 23 April 2015 at 02:43, Anthony Duncan <anth...@kinevonetwork.com> wrote:

> Try adding it to your start line ?Port=6154?QueryPort=6164 is mine for
> example.
>
>
>
> Also quoting those who have started talking about the EULA. It’s something
> all community owners/admins etc.. should be watching anyway. I see nothing
> wrong with it in any way it’s just highlighting a sad fact there are those
> who chose to ruin what should be a  great game play experience.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel
> *Sent:* 22 April 2015 22:22
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Re, KF2: Feature List
>
>
>
> If I remember rightly it is set in the engine INI file. It does make a
> mention on the wiki, but it isn't highlighted well.
>
> On 22 Apr 2015 19:04, "Anthony Duncan" <anth...@kinevonetwork.com> wrote:
>
> Yeah it will only work with the query port. Where did you set the query
> port?
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel
> *Sent:* 22 April 2015 18:52
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Re, KF2: Feature List
>
>
>
> Ah I see yes, so you require the query port then? Unfortunately I get the
> classic server not responding situation when trying it with both the server
> port and the query port (which I've set to serverport+1). But I'll keep
> trying! Thanks!
>
>
>
> On 22 April 2015 at 18:44, Anthony Duncan <anth...@kinevonetwork.com>
> wrote:
>
> I’m saying add the IP to your favourites in the Steam Client. When you
> launch KF2 it will appear under the favourites tab.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ahmed Kandeel
> *Sent:* 22 April 2015 17:48
>
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Re, KF2: Feature List
>
>
>
> Where though? There's no place to directly type in an IP. Are you saying
> that you can add to favourites directly from the console, or were you just
> correcting Vader?
>
>
>
> On 22 April 2015 at 17:33, Anthony Duncan <anth...@kinevonetwork.com>
> wrote:
>
> You can just not with the server port it has to be the query port, Add it
> to your favourites list IP:Query Port and it will show up in the browser.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Vader_666
> *Sent:* 22 April 2015 15:17
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Re, KF2: Feature List
>
>
>
> Yes, but unless I'm mistaken you can't add a server to the favorite list
> by IP that would be very usefull. Currently I use F3 to have the console
> and then type 'open serverIP:serverPort' and it's sufficient as workaround
> :)
>
>
>
> 2015-04-22 15:54 GMT+02:00 Anthony Duncan <anth...@kinevonetwork.com>:
>
> You can add servers to favourites and will appear in the favourites list.
>
>
>
> On Wed, Apr 22, 2015 at 2:51 PM, Ahmed Kandeel <astrida...@googlemail.com>
> wrote:
>
> Hey guys, I was wondering is there somewhere we can request server
> features?
>
> If not, I was thinking this mailing list thread might be useful.
>
> While not strictly a server feature, is there a way to either connect via
> IP/Domain Name, or at least add to favourites using one? At the moment, I'm
> telling my friends to look at the top of the list, however it isn't very
> manageable to find servers stuck in the middle of the list.
>
> The only other suggestion was one a friend came up with: customisable
> music. He said the way it comes up with the track name made him think you
> guys were making the music a larger feature this time around. Which is
> great, since I the KF1 sound track was brilliant!
>
> Keep up the great work, thanks!
>
>
>
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