I suppose the "big deal" is that those same contracts are yet another thing
that drives players away from community servers onto Valve servers - the
same (Valve)  servers that Valve has acknowledged multiple times on this
very mailing list are a bad representation of what the game is supposed to
be. In fact, Fletcher Dunn once said after an update a few years ago:


> *Hello all.*


>
>
>
> *Our goals with these changes are:* Ensure that new players have the
> "vanilla" TF2 experience.* Integrate experienced players into the regular
> community, help them discover the diversity, and let them find the
> experience they want.Your servers are competing with Valve servers on an
> equal footing for quickplay customers.  In fact, my guess --- although I
> don't really have any data to back this up --- is that directing the noobs
> towards the Valve servers actually gives them a disadvantage.Your humble
> servant,*
> Fletch


...but we've been through all this many, many times....and it's obvious
things aren't going to change. The thing is, abuses will always occur, no
matter what game we're talking about. There are plenty of ways to deal with
them that don't amount to throwing the a whole sector of the community that
is passionate about the game and has supported it for years under the bus.
When people have "cheated" the system in the past, they've been caught and
dealt with (remember the Halos?).

If nefarious server operators were to abuse the system in the way you
described (by cheating on contracts with plugins, etc.), then they could be
dealt with, and the users who profited form that abuse stripped of their
gains.

The whole point is that Valve should be falling all over themselves to
support the folks that are most passionate about their game, because those
are the very same folks that will play it long-term (and spend the most
money in the bargain). Those also happen to be the same people who have
spent years building clans and communities around that game.

Instead, every single community out there has been painted with the same
brush, and we're being marginalized, trivialized, and ignored. It's unfair,
and simply not the right thing to do.

On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde <peter-h...@jerde.net> wrote:

> But the contracts grant items of value as a reward. “Community servers”
> are allowed to run mods and plugins that would immediately be abused to
> allow people to cheat to quickly complete the contracts.
>
> It’s not like you can’t play the new maps on your community servers… you
> just can’t earn valve-offered rewards on them. Exactly the same as
> gun-mettle.
>
> What’s the big deal, here?
>
>  - Peter
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