https://forums.alliedmods.net/showthread.php?t=204691
 
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Today's Topics:

1.  Mandatory Team Fortress 2 update coming (Eric Smith)
2.  Mandatory Team Fortress 2 update released (Eric Smith)
3. Re:  Need Help with "Traffic from IP was blocked for exceeding
rate limits" Messages (Lorne  Mock)


----------------------------------------------------------------------

Message:  1
Date: Thu, 21 Jan 2016 01:33:35 +0000
From: Eric Smith  <er...@valvesoftware.com>
To: "hlds@list.valvesoftware.com"  <hlds@list.valvesoftware.com>,
"hlds_li...@list.valvesoftware.com"
<hlds_li...@list.valvesoftware.com>,
"hlds_annou...@list.valvesoftware.com"
<hlds_annou...@list.valvesoftware.com>
Subject: [hlds] Mandatory Team  Fortress 2 update coming
Message-ID:
<3246a6be4318e84fa462854c906fb68994437...@exchange01.valvesoftware.com>

Content-Type: text/plain; charset="us-ascii"

We're working  on a mandatory update for TF2. We should have it ready  soon.

-Eric




------------------------------

Message:  2
Date: Thu, 21 Jan 2016 01:46:03 +0000
From: Eric Smith  <er...@valvesoftware.com>
To: "hlds@list.valvesoftware.com"  <hlds@list.valvesoftware.com>,
"hlds_li...@list.valvesoftware.com"
<hlds_li...@list.valvesoftware.com>,
"hlds_annou...@list.valvesoftware.com"
<hlds_annou...@list.valvesoftware.com>
Subject: [hlds] Mandatory Team  Fortress 2 update released
Message-ID:
<3246a6be4318e84fa462854c906fb68994437...@exchange01.valvesoftware.com>

Content-Type: text/plain; charset="us-ascii"

We've released  a mandatory update for TF2. The update notes are below. The 
new version is  3242476.

-Eric

-------------------------------

- Fixed  not seeing team names in the scoreboard on dedicated servers using 
tournament  mode
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by  
mistake
- Fixed the Engineer's Wrangler contract updating points while the  player 
is not an Engineer
- Updated the campaign stamp images in the  scoreboard and win panel
- Updated the model/materials for The Federal  Casemaker
- Updated the model/materials for The Dictator, which can now be  equipped 
by all classes
- Updated the localization files
- Updated the  Phlogistinator
- No longer restores player to max health on  MMMPH activate
- Increased amount of damage required to fill  MMMPH meter to 300 from 225
- Updated koth_highpass
-  Removed unnecessary detail props
- Revised  fade-distances
- Turned some brushwork into props
- Revised hints and skips
- Added nobuild entity on  the ramps in front of spawn
- Improved cliff  displacements
- Revised some details and  textures




------------------------------

Message:  3
Date: Tue, 19 Jan 2016 07:23:02 -0600
From: Lorne Mock  <blyte_sc...@hotmail.com>
To: Half-Life dedicated Win32 server  mailing list
<hlds@list.valvesoftware.com>
Subject:  Re: [hlds] Need Help with "Traffic from IP was blocked for
exceeding rate limits" Messages
Message-ID:  <col131-w15405540884f94cdc7493293...@phx.gbl>
Content-Type:  text/plain; charset="iso-8859-1"

I had this problem happen to me last  summer, several times. I could 
usually get it to stop by adding the ip to the  firewall. But 2 times I was 
unable 
to get it to stop. I contacted NFO (my VDS  host ) and got them to block it 
on their router. The IP address always pointed  to spoofed NFO server 
addresses. The servers usually had been off line at the  time(turned off by the 
owner for whatever reason). They should not have been  sending any traffic at 
all. At least for me his only happened on the  goldsource  game servers and 
never on source games. I have not seen this  happen anymore since at least 
August  

Lorne

From: dpar...@utica.edu
Date: Mon, 18 Jan 2016  22:02:54 -0500
To: hlds@list.valvesoftware.com
CC:  hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] Need Help with  "Traffic from IP was blocked for 
exceeding rate limits" Messages

That's  exactly what the president of NFO said it was: a reflection attack. 
 He  said someone was firing a huge amount of queries at game servers using 
the  spoofed NFO IP as the source, and the server which really had that IP 
address  was receiving all of the query responses, even though it never sent 
the  requests.  Unfortunately for the customer with that IP, it had  
practically crippled the server at that point.
- Dave
On  Mon, Jan 18, 2016 at 9:49 PM, Weasels Lair <wea...@weaselslair.com>  
wrote:
Yep. An unfortunate downside to UDP-based applications is there is  no 
"session" to manage.  All packets are kind of "fire and forget". Very  easy to 
spoof.  Not that you can't spoof TCP too, but then the  conversation falls 
apart with no reliable way to respond back.
I'm this  case, it would be categorized as a sort of reflection attack, 
since it's  intended obviously to make effected systems take the knee-jerk 
reaction of  blocking or reporting NFO as a bad player - when I'm fact the 
traffic isn't  really coming from them.
I just switched to them as a host, and love it so  far.
On Jan 18, 2016 6:37 PM, "David Parker" <dpar...@utica.edu>  wrote:
Hello,
This is usually caused by an attack which simply floods  the server with 
queries (usually A2S_INFO).

This happened on one of my  servers a few months ago (running on Linux), 
and the offending IP address was  owned by NFO.  I contacted them and had a 
good discussion with a few of  the NFO guys.  It turned out that someone in 
Russia was doing this to a  lot of servers, and spoofing the NFO IP as the 
source.  They said it  wasn't the first time this had happened, but they were 
very helpful in  diagnosing the issue and figuring out what was happening.
I simply used a  firewall rule to block the source IP, and the messages 
stopped  immediately.
Hope this helps.
- Dave
On Mon, Jan 18,  2016 at 7:34 PM, supp...@boomgaming.net 
<supp...@boomgaming.net>  wrote:
Hello Everyone,
I've searched the web on this but can't find the  specific answers I'm 
looking for so I'm coming to my fellow server operators  for a little guidance. 
I'm hoping some of you have seen or experienced what  I'm writing about 
below.
I still love and use HLSW to watch the logs of my  servers constantly. More 
and more often now I'm seeing messages similar to the  ones below flooding 
my console (the IP addresses and ports change but the  messages are the 
same):
11:55:44 L 01/18/2016 - 11:55:44: Traffic from  188.127.239.74:27021 was 
blocked for exceeding rate limits11:55:44 L  01/18/2016 - 11:55:44: Traffic 
from 188.127.239.74:27021 was blocked for  exceeding rate limits11:55:44 L 
01/18/2016 - 11:55:44: Traffic from  188.127.239.74:27021 was blocked for 
exceeding rate limits11:55:45 L  01/18/2016 - 11:55:45: Traffic from 
188.127.239.74:27021 was blocked for  exceeding rate limits11:55:45 L 
01/18/2016 - 
11:55:45: Traffic from  188.127.239.74:27021 was blocked for exceeding rate 
limits11:55:45 L  01/18/2016 - 11:55:45: Traffic from 188.127.239.74:27021 was 
blocked for  exceeding rate limits11:55:45 L 01/18/2016 - 11:55:45: Traffic 
from  188.127.239.74:27021 was blocked for exceeding rate limits11:55:45 L  
01/18/2016 - 11:55:45: Traffic from 188.127.239.74:27021 was blocked for  
exceeding rate limits11:55:46 L 01/18/2016 - 11:55:46: Traffic from  
188.127.239.74:27021 was blocked for exceeding rate limits
My initial  research says that these are attacks on my servers but I'm no 
so sure that's  correct. I'm running my TF2 and CSS servers on my own Windows 
2008 Dedicated  server and when I see these messages, I immediately add 
them to a Windows  Firewall rule I have to block any and all traffic from these 
IPs before the  server even sees it. What's interesting is that I still see 
these messages  even though they get added to the firewall's block list. 
Eventually they stop  but a litle while later, I get messages like it from 
other IPs. Sometimes I  can go a day or two without any, and other days I get 
as many as 15 IPs doing  this.
I want to note that I don't see any significant performance hits on  the 
servers when this occurs but I'd like to know more about these messages as  
they specifically relate to a game server. Based upon the content of the  
message, I assume these mean something bad is being blocked.
What I find  even more interesting is that many of the offending IPs that 
are doing this  are the specific IP addresses and ports from other game 
servers, In the case  of the one above, it belongs to a CS 1.6 server in 
Russia. 
Why would another  game server box be attempting to connect to my servers on 
the same port it's  being hosted on?
This problem has grown in frequency over the past few  months. Prior to 
that, I don't remember seeing these messages at all in  console. 
Can anyone give me some background on what these mean and what  they're 
about? Also, any idea why they Windows Firewall doesn't block their  traffic 
completely when I add them to the scope of the Firewall wall so they  don't 
appear in the console logs?
Thanks for reading and Happy Monday,Mike  Vail

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--  
Dave ParkerSystems Administrator
Utica College
Integrated  Information Technology Services
(315) 792-3229
Registered Linux User  #408177


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--  
Dave ParkerSystems Administrator
Utica College
Integrated  Information Technology Services
(315) 792-3229
Registered Linux User  #408177


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