SourceMod on CS:S shouldn't need an update after the game update is released.
-- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> > supp...@boomgaming.net <mailto:supp...@boomgaming.net> > Thursday, February 4, 2016 12:48 AM > Is it safe to sat the update won't be coming today? When do you think > you will roll it out? Will it require a SourceMod revision for CSS as > well? > > Thank you, > Mike Vail > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > John Schoenick <mailto:jo...@valvesoftware.com> > Wednesday, February 3, 2016 3:47 PM > A mandatory update for Counter-Strike: Source, Day of Defeat: Source, > Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the > Source SDK Base 2013 Dedicated Server[1] will be made available later > today. We're aiming for mid-afternoon pacific time unless issues arise. > > This update is based on the current prerelease branch build. We > encourage server operators to test their setup against that branch, and > let us know of any blocking issues. > > [1] This is a SDK binary update only, and should not require > changes/recompiles to currently shipping SDK games. The prerelease > branch of the SDK multiplayer server is currently based on the > soon-to-be-release beta_test branch. > > - John > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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