Is there a way to put the server in quickplay but NOT the mvm pool ? I dont
want my server changing to mvm

On Thu, Jun 23, 2016 at 11:32 AM ED-E <ed-e_fo...@wobre.com> wrote:

> I hope Valve is fixing this constant "World triggered "Round_Start" spam
> on servers with people connecting/-replay servers quick. This is very
> annoying, due a plugin of mine makes sql query on roundstart which kinda
> buttfucked my MariaDB database, cause I had –replay on (and the record bot
> counts a player joining).
>
>
>
> *Von:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *A Fearts
> *Gesendet:* Donnerstag, 23. Juni 2016 03:41
> *An:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Betreff:* Re: [hlds] Mandatory Team Fortress 2 update released
>
>
>
> Also during my testing tf_mm_strict and tf_mm_servermode were both set to
> their default values of 0.
>
>
>
> On Wed, Jun 22, 2016 at 9:16 PM, A Fearts <joewatshis...@gmail.com> wrote:
>
> This issue also only seems to happen on arena_ maps. Tested on koth, pl,
> ctf, cp maps.
>
>
>
> On Wed, Jun 22, 2016 at 9:05 PM, A Fearts <joewatshis...@gmail.com> wrote:
>
> @John Schoenick
>
> On a completely Vanilla server if you only have:
>
> autoexec.cfg with sv_setsteamaccount #
>
> And
>
> server.cfg with only the entry: log 1
>
> And you go to a vanilla map like: arena_sawmill
>
> In console you will get spammed with: "L 06/22/2016 - 21:04:33: World
> triggered "Round_Start"" until there is a player on both teams.
>
>
>
> On Wed, Jun 22, 2016 at 8:47 PM, John Schoenick <jo...@valvesoftware.com>
> wrote:
>
> Do you have tf_mm_strict set?
>
>
>
> On 06/22/2016 05:11 PM, A Fearts wrote:
>
> I'm getting a lot of issues. My server keeps spamming with:
>
> "No match, but configured for MM, enrolling in matchmaking"
>
> Also
>
> "World triggered "Round_Start""
>
>
>
> On Wed, Jun 22, 2016 at 8:06 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
>
> So... did something replace it as mode 1 or did all the existing values
> shift down one?
>
> I ask because MvM is mode 2 on that same cvar.
>
>
>
> On 6/22/2016 8:04 PM, John Schoenick wrote:
>
> One of the internal changes in this patch removed the old quickplay
> value from tf_mm_servermode (which was no longer used) -- if you still
> have it set, you're likely enrolling in the bootcamp pool when empty.
> Setting this back to 0 should fix you. Apologies!
>
>
> On 06/22/2016 04:56 PM, Peter Jerde wrote:
>
> - Internal system changes in preparation for a future update
>
> So I know I’m running an outdated version of SourceMod (1.7 branch), but I
> thought I’d just throw this out and see if anyone else is seeing it. Out of
> the blue, some of my servers are switching to MvM mode:
>
> L 06/22/2016 - 19:40:51: Lobby 0001594c4f91f5d0 instanced on this server
> in state SERVERSETUP
>
> That was on a 24/7 2fort server.
>
> Why would that suddenly start happening!?
>
>   - Peter
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