We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon.
-Eric -------------------------------------------------- - Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches - Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times - Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players - Fixed a case where players joining community bootcamp servers via the server-browser could not select a team - Reduced the rate at which players can earn bonus points for extinguishing teammates - Fixed a case where players could use the Halloween teleport spell to get outside the map - Updated the localization files - Community requests - Fixed Merasmus not being stunned by bomb-head players on community Halloween maps - Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight - Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots - Mann vs. Machine update - Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable - Fixed zombies not using the correct skin in Ghost Town - Updated cp_snakewater_final1 - Changes based on community feedback - Updated pl_millstone_event - Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter - Fixed woodpile spot where HHH could get stuck - Improved clipping on wood piles - Fixed missing rooftop texture - Fixed a few props flashing at certain angles - Fixed a spot in the last area where you could place stickies underground - Fixed Monoculus not getting stunned when hit by players exiting purgatory - Updated cp_sunshine - Blockbulleted spiral staircase on the back of second - Added medium ammo to mid near choke - Removed clipping over wooden arch going into second from valley - Reduced the size of the wooden arch - Blockbulleted a few undersides of staircases on last that could catch projectiles - Removed a ladder on last _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds