Eric, while we are at it, could I get any confirmation of the email / bug report I sent in?
Best Regards. 2016-10-26 2:23 GMT+02:00 Eric Smith <er...@valvesoftware.com>: > Yes, the release note was incorrect. The effect is randomly rolled when > the tool is applied to the taunt. > > > > -Eric > > > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list. > valvesoftware.com] *On Behalf Of *A Fearts > *Sent:* Tuesday, October 25, 2016 4:33 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released > > > > Hey Eric, in the last update you stated: > > "- A new tool that will Unusualify the specified taunt with the Unusual > effect listed in the tool's description" > > However, the Unusualifier still doesn't show the effect on the tool. Is > this done on purpose and the effect is random or is set what effect it will > be and it's a glitch that the effect still isn't being shown? > > > > On Tue, Oct 25, 2016 at 4:26 PM, Eric Smith <er...@valvesoftware.com> > wrote: > > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3666413. > > -Eric > > -------------------------------------------------- > > - Extended Scream Fortress VIII to run through November 16th, 2016 > - Fixed a problem causing some players to receive the incorrect number of > Merasmissions > - Players should receive one Scream Fortress VIII Merasmission per > day of the event, for a maximum possible of seven as of today > - Players who received too few Merasmissions will be able to > quickly catch up to the intended amount > - A small number of players who received too many Merasmissions > will not receive any for the next few days > - Fixed the Tome of Merasmissions displaying an erroneous maximum number > - All players will have the opportunity to receive twenty-six > Merasmissions during this year's event, regardless of number of > Merasmissions completed in previous years > - Fixed a small number of unusuals that did not have the proper displayed > quality (unique (golden name) instead of unusual (purple name)) > - Updated the model/materials for The El Paso Poncho > - Fixed not seeing the correct display name for featured community maps > (example: pl_fifthcurve_event vs. Brimstone) > - Updated the localization files > - Updated mvm_ghost_town to fix error models in the spawn rooms > - Updated pl_fifthcurve_event (Brimstone) > - Fixed RED players getting inside BLU's 2nd forward spawn > - Fixed skull's teeth in hell being non-solid > - Fixed hell's coffin tune and tiny spell song sometimes playing > to the next round from previous round > - Fixed some players dropping into hell's lava in rare cases > - Fixed big pumpkin in RED 2nd base being non-solid > - Updated pd_pit_of_death_event > - Fixed an exploit which allowed players to enter the enemy spawn > - Fixed enemy players teleported to the Underworld spawning in one > another > - Fixed finale particles not being drawn from certain distances > - Fixed certain overlays not rendering > - Increased damage over time dealt in the Underworld > - Added climbable props to the platforms near mid > - Added a nobuild to the area surrounding the portal > - Added signs in spawns to make the second door more obvious > - Adjusted respawn times so that the losing team will respawn > faster > - Adjusted health, ammo, and spellbooks around the map > - Changed the Underworld buff to use the Purgatory buff from > Eyeaduct > - Players killed during the finale will now turn into ghosts > - Decreased score limit from 5 to 4 points per player > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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