Eric,

while we are at it, could I get any confirmation of the email / bug report
I sent in?

Best Regards.



2016-10-26 2:23 GMT+02:00 Eric Smith <er...@valvesoftware.com>:

> Yes, the release note was incorrect. The effect is randomly rolled when
> the tool is applied to the taunt.
>
>
>
> -Eric
>
>
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list.
> valvesoftware.com] *On Behalf Of *A Fearts
> *Sent:* Tuesday, October 25, 2016 4:33 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released
>
>
>
> Hey Eric,  in the last update you stated:
>
> "- A new tool that will Unusualify the specified taunt with the Unusual
> effect listed in the tool's description"
>
> However, the Unusualifier still doesn't show the effect on the tool. Is
> this done on purpose and the effect is random or is set what effect it will
> be and it's a glitch that the effect still isn't being shown?
>
>
>
> On Tue, Oct 25, 2016 at 4:26 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3666413.
>
> -Eric
>
> --------------------------------------------------
>
> - Extended Scream Fortress VIII to run through November 16th, 2016
> - Fixed a problem causing some players to receive the incorrect number of
> Merasmissions
>         - Players should receive one Scream Fortress VIII Merasmission per
> day of the event, for a maximum possible of seven as of today
>         - Players who received too few Merasmissions will be able to
> quickly catch up to the intended amount
>         - A small number of players who received too many Merasmissions
> will not receive any for the next few days
> - Fixed the Tome of Merasmissions displaying an erroneous maximum number
>         - All players will have the opportunity to receive twenty-six
> Merasmissions during this year's event, regardless of number of
> Merasmissions completed in previous years
> - Fixed a small number of unusuals that did not have the proper displayed
> quality (unique (golden name) instead of unusual (purple name))
> - Updated the model/materials for The El Paso Poncho
> - Fixed not seeing the correct display name for featured community maps
> (example: pl_fifthcurve_event vs. Brimstone)
> - Updated the localization files
> - Updated mvm_ghost_town to fix error models in the spawn rooms
> - Updated pl_fifthcurve_event (Brimstone)
>         - Fixed RED players getting inside BLU's 2nd forward spawn
>         - Fixed skull's teeth in hell being non-solid
>         - Fixed hell's coffin tune and tiny spell song sometimes playing
> to the next round from previous round
>         - Fixed some players dropping into hell's lava in rare cases
>         - Fixed big pumpkin in RED 2nd base being non-solid
> - Updated pd_pit_of_death_event
>         - Fixed an exploit which allowed players to enter the enemy spawn
>         - Fixed enemy players teleported to the Underworld spawning in one
> another
>         - Fixed finale particles not being drawn from certain distances
>         - Fixed certain overlays not rendering
>         - Increased damage over time dealt in the Underworld
>         - Added climbable props to the platforms near mid
>         - Added a nobuild to the area surrounding the portal
>         - Added signs in spawns to make the second door more obvious
>         - Adjusted respawn times so that the losing team will respawn
> faster
>         - Adjusted health, ammo, and spellbooks around the map
>         - Changed the Underworld buff to use the Purgatory buff from
> Eyeaduct
>         - Players killed during the finale will now turn into ghosts
>         - Decreased score limit from 5 to 4 points per player
>
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