I'm glad for this change, it sounds good, but why not Opus instead of CELT?

On Sat, Nov 19, 2016 at 3:23 AM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> This codec is great, everything sounds so great! Thank you so much for
> this addition!
>
> On Fri, Nov 18, 2016 at 8:01 PM, pilger <pilger...@gmail.com> wrote:
>
>> Does CELT codec support input voice from file on TF2?
>>
>>
>> _pilger
>>
>> On 18 November 2016 at 22:35, John Schoenick <jo...@valvesoftware.com>
>> wrote:
>>
>>> We've released an optional update for Team Fortress 2. The note for the
>>> update is below. The new server version number is 3703329.
>>>
>>> Community servers only need this update if they are interested in the
>>> CELT codec beta.  The mentioned ReadPreserveEnt fix is a client-side
>>> update only.
>>>
>>> - John
>>>
>>>  -----
>>>
>>> - Returned Unusual drop chances and possible particles effects to their
>>> original values now that Halloween has ended
>>> - Added beta support for the CELT voice codec
>>>     - Currently only enabled in community servers that opt-in to the beta
>>>     - Server operators can enable CELT usage by setting the below
>>> convars, followed by a level change
>>>         - sv_use_steam_voice 0
>>>         - sv_voicecodec vaudio_celt
>>> - Updated the localization files
>>> - Fixed an occasional client crash with an error message regarding
>>> "CL_ReadPreserveEnt"
>>>
>>>
>>> _______________________________________________
>>> hlds_announce mailing list
>>> hlds_annou...@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
>>>
>>
>>
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>>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
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