This is related to stalling your client for a short period of time. There are a 
few console commands that can stall your game for a couple seconds. It appears 
the server tries to reset your player data when you stall your client long 
enough. When you are reseted, you are spawned normally without a bumper cart. 
Your player never receives the bumper cart condition after that.


________________________________
From: hlds <hlds-boun...@list.valvesoftware.com> on behalf of Josh Russell 
<joshuaglennruss...@gmail.com>
Sent: Saturday, November 4, 2017 9:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

There's another new exploit for getting out of or spawning without a bumper car 
on Carnival.  Had a team try to take over the entire arena with sentries and 
Heavies.  They still lost....

On Fri, Nov 3, 2017 at 8:55 PM, Tohru Adachi 
<tohruada...@8chan.co<mailto:tohruada...@8chan.co>> wrote:
Okay, seems as of latest update, there's been at least one new broken convar. 
mp_humans_must_join_team doesn't seem to do anything from my tests, and this is 
a bit awkward since I use this for enforcing teamplay on custom PvE maps. Can 
anyone else replicate this issue or is this just me?


On 01/11/2017 23:37, Eric Smith wrote:
We've released a mandatory update for Team Fortress 2. The new version number 
is 4218712. The notes for the update are below.

Thanks.

-Eric

---------------------------------

- Fixed a client crash related to the Mann Co. Store
- Fixed server crash related to the ConTracker
- War Paints directly purchased with Blood Money in the Mercenary Park Gift 
Shop and the Dragon Slayer come as Factory New again
        - Existing War Paints and weapons affected by yesterday's change will 
be fixed-up in the coming days
- Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
- Fixed the Festive Jag not drawing the lights
- Fixed a bug related to the Razorback and touching a resupply closet or 
respawning
- Fixed the Mantreads description for reduced airblast vulnerability
- Fixed bots constantly respawning during Training mode
- Fixed bots constantly respawning when tf_bot_force_class is set
- Fixed a case where bots would constantly respawn if 
tf_bot_spawn_use_preset_roster was disabled
- Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable 
bot reselecting their class while in spawn rooms
- Fixed a bug with the Phlogistinator's attack distance so it matches the other 
flamethrowers
- Fixed the War Paint icons in the Steam Community Market
        - Known issue: War Paints still show as blank and with zero quantity in 
search results
- Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
- War Paints now have individual listings on the Steam Community Market
- Outgoing party invites now get a notification panel
- Updated cp_badlands
        - Disabled collision on a bunch of props (mainly lights/lamps)
        - Reduced attackers' spawn advantage by 1 second when working on final 
control point
        - Upgraded the small ammo pack to medium in the yard (on the porch)




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