We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below.
-Eric ----------------------------------- - Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners - Fixed a Pyro animation bug related to jumping - Fixed the Spy-cicle not giving the Spy fire immunity - Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping - Added the Titanium Tank Participant Medal - Updated the Mann Co. Store to support the new foreign currencies added to Steam - Updated the localization files - Updated pl_enclosure_final - Fixed a buildable area in BLU spawn for stage 1 - Updated materials for foliage props - Updated plr_bananabay - The train will now pass at its maximum frequency after both payloads make it up the large hill - Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit - Fixed spawn gates trapping enemy players - Amplified train engine sound - Reworked left spawn exit - Added small barrier near final cap - Improved performance in some areas - Reduced push force near outer rocks - Updated cp_mossrock - Fixed small area where Engineers could build in initial BLU spawn - Fixed area where you could fall in the pit and not die - Fixed cases where you could block the train without dying - The train now doesn't kill you if your toe touches it - Optimized FPS around the last point. Should be significantly better. - Brightened the underside of last point slightly - Improved clipping around the ramp to last point - Fixed a case where your view would glitch out on the sign near cap A _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds