Still think it wasn't a great idea to give fake levels to items for arbitrary value. I do occasionally find newbies who think they can't actually use an item until they've reached its level. I guess that would be even more common now with Casual levels and such.
On Wed, Jan 3, 2018 at 7:20 PM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a client update for Team Fortress 2. You do not need to > update your dedicated servers. > > Thanks. > > -Eric > > ---------------------------------- > > - Fixed missing War Paint icons in the Steam Community Market and Steam > Inventory > - Fixed The Hot Hand not displaying the item level in its description > - Fixed Steam Workshop file uploads applying filesize limits before > compression, rather than after > - Updated materials for the Dovetailed War Paint to fix a problem with the > alpha channel > - Updated materials/models for The Snowmann and The Nuke > - Updated the localization files > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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