Still think it wasn't a great idea to give fake levels to items for
arbitrary value.  I do occasionally find newbies who think they can't
actually use an item until they've reached its level.  I guess that would
be even more common now with Casual levels and such.

On Wed, Jan 3, 2018 at 7:20 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released a client update for Team Fortress 2. You do not need to
> update your dedicated servers.
>
> Thanks.
>
> -Eric
>
> ----------------------------------
>
> - Fixed missing War Paint icons in the Steam Community Market and Steam
> Inventory
> - Fixed The Hot Hand not displaying the item level in its description
> - Fixed Steam Workshop file uploads applying filesize limits before
> compression, rather than after
> - Updated materials for the Dovetailed War Paint to fix a problem with the
> alpha channel
> - Updated materials/models for The Snowmann and The Nuke
> - Updated the localization files
>
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