Command r_drawdetailprops 0 turns off the detail sprites. There is also
a command cl_fastdetailsprites that toggles to use new detail sprite
system or not, but its cheat protected. The turn off command isnt.
-ics
Anton Uklein wrote:
No, because the update was for UNIX based systems. I have no idea what
causes the grass in the JI maps to convert into floating wireframe
meshes, but it's still annoying. Apparently there's a console command
to fix it by removing the grass entirely, but I don't know it.
On 1/22/2019 12:41 PM, Josh Russell wrote:
Any chance this might fix floating wireframe squares on Jungle Themed
maps in Windows? The grass/plants found around the Jungle maps
disappear when this happens, but it's the wireframe squares flying in
your face that's most annoying.
On Tue, Jan 22, 2019 at 12:28 PM Eric Smith <er...@valvesoftware.com
<mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update for TF2. The notes are below.
The new version is 4912374.
Thanks.
-Eric
-----------------------------------
- Improved memory usage on OS X and Linux systems
- This should reduce the occurrence of "Out of memory or
address space" errors on high texture quality settings
- In particular, drastically improved memory usage for
Linux users using mesa prior to mesa 19.0
- Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4
Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1
tournament medals
- Added Eu Mixes Cup 1 tournament medals
- Added KnightComp Season 1 tournament medals
- Updated cp_snakewater_final1 to fix missing player clips
- Updated the localization files
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