I've been doing this for years with custom maps: * Compile the map as usual. * Create a map-specific CFG file for it (i.e. same basefile name as the BSP + .cfg). * Use the lump-editor in VIDE or similar utility to embed the .CFG file into the .BSP in the /cfg virtual folder. * Basically the same process as embedding map-specific .TXT files, materials/textures (.VMTs and .VTFs, custom sound files, etc.
However, I noticed today that when I fired-up TF2 to do a test-run of a new map, that it said (at runtime) that it couldn't find the map-specific CFG file? Sure enough, none of the settings I normally include in that map-specific CFG file were being set (such as tf_allow_player_use 1). Not sure when this started, but I did verify that the .CFG file *IS* definitely included in the .BSP file. I am not having other issues with custom textures/materials and/or sounds. They are all displaying and playing correctly. So, I went back and ran some other maps I have compiled and distributed previously, and had been working, and noticed they are now exhibiting the same symptom. Did Valve make some change to how it finds/executes map-specific CFG files? RECENTLY? I am not sure when this symptom first started. But, I just noticed it TODAY. Anybody else having / noticed similar issues? Thanks! -- ------------------------------ +------------------------------+ | [F+M] Freaks & Misfits: | | ___ ___ | | | _| _____ __ __ |_ | | | | | | ___|_ | \/ | | | | | | | | |_ _| |_| . . | | | | | | | | _|_ _| |\/| | | | | | | | | | |_| | | | | | | | | | |_ \_| \_| |_/ _| | | | |___| |___| | +------------------------------+ | Steam-Community: | | FreaksMisfits | | Web-Site: | | FreaksMisfits.club | | E-Mail: | | wea...@freaksmisfits.club | +------------------------------+ ------------------------------ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/