Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now 
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the 
engine.
- Fixed materials compiled into a map not being loaded correctly if they're in 
the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet 
penetration bug in some community maps.
- Fixed clients being able to spam servers using the 
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
   - Reduced overlap in the sound timing code.
   - Fixed a case where audio could skip.
   - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet 
spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem 
with objects placed around the bombsite interrupting defuse attempts. 
- Fixed the 'skating' behavior that could occur when a bomb planting attempt 
was aborted.  Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as 
stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player 
was killed persisted into spectator mode, making it sound like a reload was 
taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the 
two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater 
than 255 characters. 
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed 
the framerate dependent jittering bugs.
- Stats:
   - Fixed an issue that could cause loss of player stats if network 
connectivity was lost briefly, just after launching the game.
   - Fixed an issue that caused the favorite weapon to display incorrectly on 
the stats summary page when a player achieves the most kills with a knife or 
grenade.
   - Made newly-earned achievements and stats immediately update in the 
achievements and stats panels instead of showing stale data.
   - Improved the font on the achievement toast.
- Community Requests:
   - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags 
the server with "bunnyhop" )
   - De_dust and De_dust2 updated.
      - Fixed several exploits.
      - Fixed collisions on crenellation and domes.
      - Fixed minor visual glitches.
      - Adjusted HDR settings.
      - Removed dust clouds.
   - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from 
running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not 
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which 
resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using 
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
   - Clipped off sticky outcrops for smoother movement
   - Clipped various exploit ledges
   - Increased environment ambient exterior light level 
   - Stage 1
      - Fixed hole in respawn room brushes in RED spawn
      - Shifted respawn times to favor BLU by two seconds
   - Stage 3
      - Clipped rocks off by BLU's spawn exit that leads to building B (allowed 
Snipers to snipe the entire area)
      - Removed embedded displacement (building B interior roof)
      - Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
   - Fixed players building in the RED spawn room.
   - Fixed players building on the back window decks of the barns.
   - Fixed players getting on the satellite dish platform.
   - Fixed players building on the elevators.
   - Reduced the ammo packs in the barns down to small ammo packs.
   - Increased the hill speed modifier to 1.2 (up from .95)
   - Fixed explosion particle effects playing in the skybox.
   - Mine cart "window" collision fixed.
   - Upped Scout-loop health to large.
- Updated Pl_Upward
   - Fixed respawnroom entities not reaching the floor of split-level spawns
   - Fixed griefable fence facing BLU spawn near RED base
   - Added BLU high flanking route at RED base
   - Added health & ammo along BLU flanking route at RED base
   - Sealed BLU base left exit with block bullets brushes
   - Extended clip between C and BLU spawn to prevent sticky jump spawn camping
   - Fixed non-clipped non-solid railing in RED base
   - Fixed kill brush in middle spawn not extending to the ceiling
   - Put a block bullets brush on grate below middle spawn
   - Fixed some high micro-ledges accessible to sticky-jumpers
- Community Request
   - Added "item_pickup" game event for ammo/health packs.


Jason


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